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The Magnamund Companion- The Magnamund Companion is a superb, fully illustrated guide to the fantastic world of Magnamund- a must for all fans of solo game books, role-playing games, and sword and sorcery adventures. There's full background detail on all the characters in the award-winning Lone Wolf boos, as well as exciting history and beautifully detailed color maps. Other features include: MODELLING MAGNAMUND- A practicle guide with full color photographs to build models of this incredible world. THE GIAK TONGUE- How to speak, write and read the language of the cruel Darklord warriors. RAGADORN TAVERN- a self-contained role-playing board game. DAWN OF THE DARKLORDS- A thrilling sole adventure in which YOU are the hero!
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Flight from the Dark (1)- You are Lone Wolf. In a devastating attack the Darlords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and weapons carefully- for they can help you succeed in the most fantastic and terrifying journey of your life.
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Fire on the Water (2)- You are Lone Wolf- last of the Kai Lords. Bitter war rages through your homeland as the evil Darklords of the west lay seige to the capital. The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of you lie terrible dangers- ferocious seastorms, the tunnel of Tarnalin, and the ghostly death-hulks of Vonotar the Traitor. Use your skills wisely- for only you can save your land from the devastation of the Darklords.
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The Caverns of Kalte (3)- You are Lone Wolf- last of the Kai Lords. Shocking news has just reached your homeland that Vonotar the Traitor still lives and now rules over the Ice Barbarians of Kalte. The King has vowed to your people that Vonotar will be brought to justice for his crimes. But it is a promise that only you can fulfil. In the Caverns of Kalte, you must brave the terrible dangers of the ice kingdom in your quest to capture your most hated foe. But be warned! It is a challenge that will test your skill and endurance
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The Chasm of Doom (4)- You are Lone Wolf- last of the Kai Lords. To the south of your homeland of Sommerlund lies the rich but remote mining province of Ruanon. When a regular shipment of gold suddenly vanishes, the King despatches a patrol of his best cavalry to investigate the suspected theft. They do not return. In the Chasm of Doom, you are sent to recover the missing gold and locate the lost patrol. But soon you discover that it is a mission of direful consequence- for the fate of your country is at stake.
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Shadow on the Sand (5)- You are Lone Wolf- last of the Kai Lords. A voyage to Vassagonia promises an end to the shadow of war. But hopes are soon shattered upon your arrival at Barrakeesh- a city full of treachery and death. Shadow on the Sand, you are the quarry of a sinister foe, determined to kill you at all costs. Choose your skills and weapons carefully. To help you survive and aid you in the quest for a lost Summlending treasure- a treasure that contains the secret of your destiny.
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The Kingdoms of Terror (6)- You are Lone Wolf- the last Kai Master of Sommerlund. Civil war rages in Helgedad where your mortal enemies- the Darklords- struggle for control of the Black City. You have vowed to restore the Kai to their former glory and now seek the Lorestone of Varetta, a treasure that holds the power and wisdom of your warrior ancestors. In the Kingdoms of Terror, you follow the path of the first Kai Grand Master, a path that takes you deep into hostile lands. But your quest is a race against time. For the Darklords will be hot on your heels as soon as they have crushed the rurest in their city. You must make haste! Choose your skills and weapons with care, the future of your country depends on it.
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Castle Death (7)- You are Lone Wolf- the last Kai Master of Summerlund. Your vow to restore the Kai to their former glory takes you to the fabulous land of the Dessi, a land of monsters and magicians. The Sorcerers of this realm pledge to aid your quest- but they demand a price for their help. Somewhere deep within Castle Death lies a key to the wisdom of your ancestors. Will you find this key, or will you, like all who have entered before you, succumb to the terror that stalks the dungeons of this nightmare fortress.
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The Jungle of Horrors (8)- You are Lone Wolf- the last Kai Master of Summerlund- and you have sworn to avenge your forefathers, the Kai Lords. You now seek the Lorestone of Ohrido which is said to be hidden in the jungle swamps of the Danarg. Guided by Lord Paido, warrior-magician of the Dessi, you set off across the war-torn lands of Talestria on your secret mission. But your quest is endangered when your identity is discovered- by agents of the terrible Darklords no less! Can you survive the assassins of Gnaag, the armies of Warlord Zagron and chaos-creatures of Agarash the Damned? Will you fall foul of their evil schemes or will you defeat them and fulfil your destiny?
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The Cauldron of Fear (9)- You are Lone Wolf- the last Kai Master of Summerlund. The shadow of war sweeps across the continent of Magnamund as your mortal enemies, the Darklords of Helgedad, redouble their efforts to defeat your Magnakai quest. You dare not delay. Already their armoured legions are converging on a city beneath whoes streets lies hidden the object of your quest: the Lorestone of Tahou. In the Cauldron of Fear you must stay one step ahead of your foes as you search for the Lorestone in a fantastic metropolis, built during the dawn of Magnamund.
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The Dungeons of Torgar (10)- You are Lone Wolf- the last Kai Master of Summerlund. Your search for the mystical lorestones of your ancestors leads to the grim city-fortress of Torgar, a stronghold of the Darklords. In the Dungeons of Torgar, your mission is to recapture the last remaining lorestones from the clutches of your enemy- the evil Darklord Gnaag. But be warned! Every turn of the page presents a new and deadly challenge as you battle through the depths of a fantastic and terrifying fortress in search of your destiny... or your doom!
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The Prisoners of Time (11)- You are Lone Wolf- the last Kai Master of Summerlund. Tricked by your arch-enemy Darklord Gnagg, you have fallen into a portal of total darkness, a shadow gate, that leads to the twilight world of Daziarn. Somewhere in the supernatural void are the two remaining Lorestones you must find in order to restore the Kai to their former glory. Will you find them or will you remain forever a prisoner of the void? Your doom or your destiny await you in this exciting penultimate episode of the Magnakai quest.
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The Masters of Darkness (12)- You are Lone Wolf- the last Kai Master of Summerlund. Upon your triumphant return from the twilight world of Daziarn, you discover your mortal enemies- the Darklords of Helgedad- are poised to conquer all of Magnamund. In the Masters of Darkness your mission is to journey to the infernal city of Helgedad, to the very heart of the Darklords' evil empire. There you must confront Darklord Gnaag, Archlord of the Black City, in a battle that will determine the future of your entire world. The ultimate challenge awaits you in the exciting and terrifying climax to the Lone Wolf saga.
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The Plague Lords of Ruel (13)- You are the warrior Lone Wolf- Kai Grand Master of Sommerlund. You have defeated the Darklord of Helgedad and avenged your murdered ancestors, but now you are challenged by a sinister evil which threatens to destroy all life on your home world of Magnamund. In the Plague Lords of Ruel your mission is to prevent the malevolent Cener Druids of Ruel from releasing a deadly plague virus that will destroy all but their own kind. Of all the warriors of Magnamund only you can thwart their wicked plans- for only you possess the disciplines of a Kai Master.
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The Captives of Kaag (14)- You are the warrior Lone Wolf- Kai Grand Master of Sommerlund. After the demise of the Darklords of Helgedad, the fearsome city-fortress of Kaag became a refuge for the remains of their broken armies. Defeated and powerless, these minions seemed doomed to live in bitter isolation from the rest of Magnamund. But now a new evil is stiring deep within the dungeons of Kaag... In THE CAPTIVES OF KAAG, you must venture alone into the heart of Kaag, to free your friend from the forces which imprison him against his will. Will you succeed? Or will you and Banedon fall victim to the evil power which commands this fortress of nightmares?
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The Darke Crusade (15)- You are the warrior Lone Wolf- Kai Grand Master of Sommerlund. In the distant realm of Nyras a bitter war is waging between the brave knights of Lencia and the evil Drakkarim. The Lencians have won many battles, but now the Drakkarim leader- Warlord Magnaarn- is near to finding the Doomstone of Drake. If he should succeed he will be capable of destroying the Lencians once and for all. In the Drake Crusade, you must journey through the infernal Hellswamp, trek deep into the forests of northern Ntras and brave the heat of battle. Will you succeed and save your allies? Or will you fall victim to Warlord Magnaarn?
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The Legacy of Vashna (16)- You are Lone Wolf- Kai Grand Master of Sommerlund. The spirit of Vashna, greatest of all the Darklords, is imprisoned deep withing the fathomless reaches of the Maakengorge. For centuries, servents of darkness have tried to summon him to do their bidding but always they have failed... until now! In THE LEGACY OF VASHNA, you must locate and defeat the Darklord's minions before they can complete the resurrection of their master- the most powerful Lord of Evil your world has ever known. Will you succeed in your quest? Or will you and your fragile world perish in the wrath of Vashna?
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The Deathlord of Ixia (17)-
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Dawn of the Dragons (18)-
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Wolf's Bane (19)- Frustrated by your defeat of his minons, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself. In Wolf's Bane you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark God's plans and be destroyed by your likeness?
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The Curse of Naar (20)- You are the warrior Lone Wolf- Kai Grand Master of Summerlund. Fresh from your victory over your evil alter-ego- 'wolf's Bane'- reluctantly you are forced to return to the Plane of Darkness. For there you glimpsed the fabled Moonstone and you have sworn to save this gem of mystical power from the clutches of Naar- the King of Ultimate Darkness. In the Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naar's armies if night. In this ultimate Grand Master challenge, your life and the future of your entire world is at stake!
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Voyage of the Moonstone (21)-
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The Buccaneers of Shadaki (22)- The legendary Moonstone was created by the god-like Shianti, whose presence upon Magnamund heralded the dawn of Humanity. It contains the might of all the Shianti's magic and wisdom- the sum of their divine knowledge. Lone Wolf, Supreme Master of the Kai, has successfully retrieved the Moonstone following its theft by the forces of darkness, and now this magical artefact must be returned quickly to its creators before its immense powers disrupt the delicate balance of nature. He has entrusted the precious Moonstone to you- the most promising warrior in the ranks of the New Order Kai. In The Buccaneers of Shadaki your quest is to deliver this stone of power to the Shianti who are exiled upon the mystical Isle of Lorn. Will your vital quest succeed, or will you fall foul to the pirates and perils that infest the southern seas of Magnamund?
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Mydnight's Hero (23)-
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Rune War (24)-
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Trail of the Wolf (25)-
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The Fall of Blood Mountain (26)- For centuries the Shom'zaa has lain incarcerated and forgotten in a granite prison located deep below the mountains of Bor. Now this terrifying beast has accidentally been set free, and its hunger for vengeance knows no bounds. With a horde of vile minions at its command, swiftly the Shom'zaa enacts its sinister plan to destroy King Ryvin and the wondrous realm of the Drodarin dwarves. In THE FALL OF BLOOD MOUNTAIN, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shom'zaa. Will you succeed in your mission, or will you succumb to the terrible powers of this ancient champion of Evil?
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Vampirium (27)- The Claw of Naar is the evil wand of power used by Agarash the Damned during hid ancient conquest of Magnamund. Legend held that it had been lost forever in the molten ruins of Naaros, but now it has resurfaced, and its dread return heralds a dawn of disaster for the peaceable nations of Magnamund. Your allies, the wise wizards of the Elder Magi, have the power and the means to destroy the accursed Claw. But they do not possess it. In VAMPIRIUM, you must venture into the hostile land of Bhanar and snatch the Claw from the clutches of the evil Autarch Sejanoz. Can you deliver the Claw safely to the Elder Magi... or will you be destroyed by the terrifying wrath of the vampire lord Sejanoz?
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The Hunger of Sejanoz (28)- A visit to the fabulous court of Xo-lin is disrupted when the news of the invasion arrives at the venerable emperor's palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lin's ancient realm. With the tyrant's armies swarming across his borders, the aged Xo-lin is forced to flee his imperial palace and seek sanctuary in the distant city of Tazhan. In THE HUNGER OF SEJANOZ, your mission is to escort the aged emperor across the Great Lissanian Plain to Tazhan. Will you succeed in your perilous task.. or will you and your charges fall victim to the merciless forces of the Autarch?
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Lone Wolf Game Book Omnibus (1)- You are Lone Wolf. In a devastating attack the Darlords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. Book 1: Flight from the Dark. You Vow to reach Holmgard and warn the King of the gathering evil in his land. Choose your skills and weapons carefully- they can help you succeed in the most fantastic and terrifying journey of your life! Book 2: Fire on the Water. Bitter war rages across your homeland and the King send you on a desperate mission to retrieve the magical Sword of the Sun. Will you succeed in your quest? Or will you fall foul of the deadly servants of darkness?
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