Give Yourself Goosebumps
Give Yourself Goosebumps is a series of simple (if somewhat gory!) variable-plot books, based on the childrens novels and TV series "Goosebumps". These books are written by R. L. Stine.

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Escape from the Carnival of Horrors (1)- Take a ride if you dare... Late one night you and your friends visit the olf fairgrounds. They're putting up rides and booths foe the annual carnival. But this year things look really different. Really scary. The place is lit by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Bogger Bog? Or confront the evil Snake Lady?
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Tick Tock, You're Dead (2)- Get trapped...in time! B-O-R-I-N-G. That's how you'd describe your family vacation in New York City. Instead of visiting all the cool spots, like Rockefeller Center and the Statue of Liberty, your parents drag you to a bunch of stupid museums. That, at the Museum of Natural History, something really strange happens. You accidentally get involved in a strange experiment that sends you traveling through time! Will you duel with knights at a medieval castle? Come face-to-face with man-eating dinosaurs? Or take a ride through outer space?
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Trapped in Bat Wing Hall (3)- Join the horror club... Being the new kid in school is no picnic. At your old school you had tons of friends, but now you don't even have one. Then you meet Nick. He ass you to join the Horror Club. The Horror Club meets in an old mansion known as Bat Wing Hall. It's dark. It's spooky. And it's were your adventure begins. The members of the Horror Club are going on a scavenger hunt. If you join the red team, you find out the truth about your new friends- they're actually monsters! One is green-skinned reptile. Another is a hulking giant! If you join the blue team, you get turned into a furry-faced vampire bat!
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The Deadly Experiments of Dr. Eeek (4)- He's out to take over... your life! Top secret and dangerous. That's what your mom, a famous scientist calls the research she's been doing at the labs of Dr. Eeek. You're dying to know what it's all about. Then one day you get lost in the labs. Before you know it, you've become a human guinea pig. Dr. Eeek's deadly experiments! If you choose one lab, you meet a dog wearing sneakers. He's half dog, half kid. And now he's after you! If you choose another lab, you get lost in a maze- a maze that just happens to be the home of an enormous rat!
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Night in Werewolf Woods (5)- WoodsWorld? or WerewolfWorld? Get out your bathing suit! You and your family are off on a summer vacation to a place called WoodsWorld. You can't wait to mess around at the lake. Then at the Kids Only Campfire you hear the rumor about WoodsWorld. Legend has it, werewolves roam the woods at night. But you're not scared. You're ready for an adventure. Will you explore the deepest, darkest part of the woods? Brave the Tunnel of Waves, home of the terrifying lake monster? Or battle an army of red fire ants?
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Beware of the Purple Peanut Butter (6)- Talk about the snack attack! Your aunt and uncle told you to stay out of their basemant. So, of course, you check it out. That's where you find the dusty old refrigerator. In the fridge there are two containers. One is filled with purple goop. It smells just like a peanut-butter-and-jelly sandwich. The other holds a piece of chocolate cake. Your stomach is growling. If you eat the purple goop, you start shrinking. Pretty soon you're battling it out with a gigantic monster- a mouse! If you choose the cake, you grow into a tall giant. Now you're trying to escape from the police, who are convinced you're a mutant alien!
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Under the Magician's Spell (7)- It's a little chop of horrors... You, and your little sister, and your best friend just found a new magic shop at the mall. The man inside calls himself the Magician. He's pretty creepy. Before you know it, your little sister runs out of the shop with his book of magic spells. If you read one of the spells, you find yourself in the magician's workshop. Suddenly you are part of a magic act. You are forced onstage, about to be sliced into a million pieces! If the three bullies from the school grab the book, you must find it before the magician makes your sister disappear... forever!
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The Curse of the Creeping Coffin (8)- They're real deadheads! You're off to visit grandmother, whose house backs up to a graveyard. At first the tombstones seem far away. But every day they move a little closer. Then you discover the headstones are disappearing. But the dead aren't gone- their ghosts are moving. Right into your grandmother's house! If you decide to stay, you must battle a warrior ghost. If you decide to run, one of the kid ghosts follows you home. Will you be haunted... for the rest of your life?
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The Knight in Screaming Armour (9)- It was a knight to desmember... Your cousins, Kipp and Abbey, have come to visit you from jolly old England- and guess what they brought with them? Two huge crates, each containing a suit of armor and a curse. But it doesn't matter, 'cause you're "dying" to see what's inside. If you open the crate marked "Evil Knight", you will be hypnotized by the knight's sparkling medallion, and will have to face an ugly sorceress. If you open the "Good Knight" crate, you'll discover a room full of mannequin heads that talk. Before you know it, you've lost your head. Can you pull yourself together before time runs out?
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Diary of a Mad Mummy (10)- All wrapped up and no place to go... While you're on vacation, you get a chance to check out an exhibit of Egyptian artifacts and a pretty cool mummy. But when you get to where the mummy is supposed to be, all you find is a pile of bandages and a really old diary filled with entries that seem to have been written by Mr. Mummy himself! If you touch the bandages, they'll wrap themselves around you and poof- you're a mummy. If you decide to use the clues in the diary to find the wrapped wonder, you'll find yourself searching through the pyramids in Egypt. Will you be stuck there- forever?
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Deep in the Jungle of Doom (11)-
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Welcome to the Wicked Wax Museum (12)- Too hot to handle!! Your teacher thinks it'll be good for your class to hang out at the new wax museum in town. Yeah, right! Once you get there, your teacher starts blah-blahing about something or other and that's when you and your friend see the red door. If you decide to check out what's behind door 1, you'll discover the museum owner's secret for making lifelike sculptures. And it doesn't look like fun! If you decide to ditch the red door and go the other way, you'll end up meeting scary Sybil Wicked- and wish you hadn't. Will you escape this creepy place before you're turned into a human candle?
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Scream of the Evil Genie (13)- This Genie's a major meanie! As usual, it was a pretty long day at school. So before you do your homework, you decide to grab a soda. But when you open the can, out pops a genie who offers you three wishes. She seems pretty cool, so you accept. If you start out with an easy one- like wishing to be gorgeous- she turns you into something that everyone wants to see! But that something isn't exactly human. If you still think she's cool and wisk to be rich, you'll definitely find out the hard way that money isn't everything. Will you get back to normal before you're 'all wished up'?
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The Creepy Creations of Professor Shock (14)-
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Please Don't Feed the Vampire! (15)- You buy somthing called 'Vampire in a Can'. At first you think it's just a goofy vampire costume with a cape, plastic fangs, and a tatoo of teeth marks. But then you finds a packet in the bottom of the can labled: DANGER- KEEP AWAY! If you try to open the packet with your teeth, it rips open in your mouth. Uh-oh. It looks like you've been transformed into a vampire- and you're really thirsty! If you decided not to open the pasket, your dog sinks his teeth into it. Now your cute little poodle has become a ferious vampire dog! Can you save your ppooch before he bites off more than he can chew?
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Secret Agent Grandma (16)- Will the real grandma please stay alive! Your parents are gpoing away so your super-cool grandma is coming to stay with you. But when you go to meet granny at the train station, you start seeing double- double grannies! There's one granny on the station platform. And another one writing in lipstick on the window of the train. Which one is your real grandma?
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Little Comic Shop of Horrors (17)- Laugh at your own risk! You're walking through a creepy part of town when you find a new comic shop- Milo's Comics Dungeon. Dungeon is right! The place is dusty, dingy, and really dark. You can see the comics are awesome. But there's something you can't see. trouble. It's waiting- for you. If you choose to go downstairs, watch out for Milo the Mutant. He's got big plans for you. What? You say you'd rather stay upstairs? Not such a great idea- unless you want to battle the worst villians of comics! Do you have what it takes to be a superhero?
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Attack of the Beastly Baby-Sitter (18)- Adventurers in baby-scaring... Rats! You're too old for a baby-sitter. But your mom hired one anyway. Ans that's the good news. The bad news is, the baby-sitter works for a company called KidScare. So what do you do? If you like to play games, meet Dare. He knows some killer games- but if you lose, you'll never go home again. Forget about playing nice! Or maybe you'd rather go to the Fun Zone. Look out! Will you drown in the Bottomless Ball Pit? Will you find your way out of the Tomb of the Unknow Rat? Just one bit of advice: Whatever you do, don't eat any of the stuff marked 'Switch Cheese'!
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Escape From Camp Run-For-Your-Life (19)- On your mark. Get set. Scream! Heads up! You're on your way to sports camp! If only Uncle Ed can find the place. He's the lamest driver ever. A sign up ahead says CAMP RUNNING LEAF. Hey! That's not the name of the camp you signed up for! But Uncle Ed is already driving away. Oh well. Running Leaf is a sports camp too. Isn't that why the campers call it Camp Run-For-Your-Life? You've got a choice of events. If you enter the athletic competition called the "Selection", you could be selected for a free trip... to be a slave on the Planet Xentron! Yikes! Maybe you'd better choose the wilderness ike instead. Just look out for the mountain lion over there! Oh, and try and stay clear of the Zombies with rotting limbs...
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Toy Terror: Battries Included (20)- Wind them up and watch them go... wild! Great news! You've won a contest! You get to choose between two really cool prizes: a toy robot or a tour of the Hasley Toy Factory. If you choose the tour, watch out for Nasty Kathy. She's a living doll with a bad attitude- and she doesn't like nosy kids like you! Maybe you'de rather choose that toy robot, the Annihilator 3000. You love hi-tech stuff. At least you thought you did. But now the Annihilator 3000 is using its laser beam to wreck your house! How will you stop it- before it goes after you?
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The Twisted Tale of Tiki Island (21)-
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Return to the Carnival of Horrors (22)- It's the ride of your life... again! Oh, no! Could it be? Yes. You're back at the Carnival of Horrors! You escape the first time. But Big Al, the evil carnival manager, wants your second visit to last forever! You've got to get out of there- before midnight. If you win three midway games, you have a chance. But the Games are horrifying hard. Like Q Quest. If you pick the wrong number, the penalty will really blow you away! Maybe you should look for a way out of the rides. But watch out for the Roller Ghoster. It's a steer-yourself roller coaster- filled with ghosts!
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Zapped in Space (23)- Strap yourself into the console! You've just entered Madame Zapp's new Virtual Reality arcade. But once you take on these virtual worlds, forget about scoring. You'll be too busy trying to stay alive! If you're a real space cadet, check out 'Adrift Off Vega' where you end up in space, fighting super-smart- and super-deadly- Arcturian aliens. Or maybe you'de like to try an Arctic adventure in 'Abominable Snow Woman'. But remember to pack your parka- or you could end up a human popsicle...
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Lost in Stinkeye Swamp (24)- Welcome to Swamp House- your new home. It's ugly, run-down, and haunted by a ghost named Annabelle. That's bad. But there's treasure hidden on the grounds. That's good- if you can survive long enough to find it. In the basement you'll find a magic telescope and Annabelle's two-hundred-year-old diary. Can a telescope help you strike it rick? Only if you make it through a swamp full of deadly gators and giant, meat-eating pod plants. What? You're dying to read Annabelle's diary? Well, let's hope Annabelle doesn't mind. Because she's watching you...
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Shop Till you Drop... Dead! (25)- You're sick of Reggie Mayfield's tall tales. Especially the one about his dad's department store. Reggie says monsters roam the store late at night. You bet Reggie is lying- so you agree to spend midnight at Mayfield's. Too bad for you Reggie is telling the truth! Monsters do roam the store. Like the vampire night-guard. And the mannequin that comes to life. Watch out- he's dressed to kill! Can you survive the midnight hour at Mayfield's?

Special editions...

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Into the Jaws of Doom (1)- Help! You're trapped in the Hall of Science. And a mad Super Computer wants to keep you there forever. Escaping is the ultimate challenge. Because in this book, there's only one way out. That's right. Make one mistake- and you're cake! The Hall of Science is filled with tools you can use to protect yourself against a terrifying T-rex, a rampaging robot arm, and other enemies. But look out! The giant mutated germ will make you sick. And the pendulum will hyonotize you... to death!

 

 


© Brett Easterbrook 1997-