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Crypt of the Vampire (1)- (DRAGON VERSION)In the dungeons and catacombs beneath a lonely mansion you confront the evil vampire, Lord Tenebron, his guardians and servitors- creatures of darkness, adventurers enslaved by his fendish will and hideous undead monsters that seek to slay you. Despite the terrible dangers you must prevail and battle your way to the very deepest chamber of the crypt, for only you can destroy the vampire lord and end his reign of terror for all time!.
Crypt of the Vampire (1)- (PACER VERSION)In the dungeons and catacombs beneath a lonely mansion you confront the evil vampire, Lord Tenebron. There he waits with his guardians- creatures of darkness, adventurers enslaved by his fendish will and hideous undead monsters that seek to slay you. Despite the terrible dangers you must prevail and battle your way to the very deepest chamber of the crypt, for only you can destroy the vampire lord and end his reign of terror for all time!
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The Temple of Flame (2)- Far below the lost temple of the ancient god Katak, you and your evil foe Damontir the Mad act out a deadly game. You stalk one another through silent tunnels where no living thing has trod in centuries, both seeking the priceless gold idol of the flame god. With skill and daring and a little luck, you can overcome the traps and monstrous beings which stand between you and your goal. But then you must face Damontir in a mighty conflict to decide who will emerge victorious into the light of day and who willremain in the silent darkness forever!
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The Lord of the Shadow Keep (3)- The land lies in the grip of fear. The king is helpless, withered and aged by evil magic. Arkayn Darkrobe, fell Lord of Shadow Keep, rules the country now with necromancy and vile cunning. You are hreatest of the Paladins. You journey through danger and darkness to face the Lord of Shadow Keep. If you cannot overcome his spells and slay him, all is lost!
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The Eye of the Dragon (4)- It should have been a simple mission. You were sent to bring back the fabled Eye of the Dragon from the half-submerged ruins of Thalios. But you arrive to find an earlier expedition decimated, and eerie denzens of an oceanic realm stalking the ancient avenues. As night falls, you must evade their patrols and link up with the survivors of the expedition. Everything depends on your courage as a Warrior and skill as a Magician.
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Curse of the Pharaoh (5)- Somewhere, half-buried by the drifting sands of the desert Khem, lies the pyramid tomb of the Lost Pharaoh. Great wealth and magical power await its discoverer. You search the bazaars of the city for a guide, your footsteps dogged by would-be assassins. You battle against the burning sun to reach your destination. There you meet the deadliest obstacle of all- not in the dark passageways filled with fatal traps, nor in the undead mummy guards, but in the Curse of the Pharaoh, which no one has ever survived.
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Castle of Lost Souls (6)- Beyond the hills and haunted swamps towards the sunset lies the grim castle of the arch-fiend Slank. For centuries his hell-spawned demon has plundered the souls of mortal men, gathering them to his terrible abode to dwell in eternal torment. Now, the secret magic that can destroy Slank is known at last. You agree to undertake this perilous adventurer-but can you rid the world of the demon's evil shadow, or are you merely destined to become the next of his victims?
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