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Indiana Jones and the Curse of Horror Island (1)- (SHPERE VERSION) Will you and Indiana Jones uncover the secret of the Curse of Horror Island? It's your summer holiday. While your friends go to camp and travel with their famalie, you embark on an exciting journey with your cousin Indiana Jones, the great archaeologist, to the distant Coral Sea. You are bound for Horror Island in search of a priceless ebony idol. But the legend has it that the island is cursed and many who go there never live to return! What will happen to you? The danger begins before you even leave the New York harbour. And every step of the way, battling hostile natives and savage jungle animals, you decide what to do, which moves to make, as you Find Your Fate!
Indiana Jones and the Curse of Horror Island (1)- (BALLANTINE VERSION)Will you and Indiana Jones uncover the secret of the Curse of Horror Island? It's your summer vacation. While your friends go to camp and travel with their famalie, you embark on an exciting journey with your cousin Indiana Jones, the great archaeologist, to the distant Coral Sea. You are bound for Horror Island in search of a priceless ebony idol. But the legend has it that the island is cursed and many who go there never live to return! What will happen to you? The danger begins before you even leave the New York harbor. And every step of the way, battling hostile natives and savage jungle animals, you decide what to do, which moves to make, as you Find Your Fate!
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Indiana Jones and the Lost Treasure of Sheba (2)- (SPHERE VERSION) Can I really help Indiana Jones find the Lost Treasure of Sheba? I have to! Last night two men kidnapped my father, Dr. George Ballentyne, a military engineer, from our apartment. My dad has a map to the long-lost treasure of Sheba nd he known a lot about a mysterious new diamond laser. The Fascist forces in Ethiopia want control of bath! So I'm going with Indiana Jones to Ethopia- a land of dangerous villans, volcanoes, underground mazes, and ruthless spies- to find the treasure and save my father. Indy says it's all up to me: I have to decide what to do; I have to choose which moves to make... I'm in charge every terrifying step of the way!
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Indiana Jones and the Giants of the Silver Tower (3)-
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Indiana Jones and the Eye of the Fates (4)- Will you and Indiana Jones locate the Eye of the Fates? The legends say that whoever possesses the crystal Eye has the power to see and even change the future. In the wreck of an ancient ship, Indiana Jones finds a piece of Perseus' golden shield- which contains clues to the location of the mysterious Eye. Unfortunately, reporters reveal his asronishing discovery- and the race is on! Your father, a museum curator, says that you must accompany Indy on his desperate mission to find the Eye and keep it falling into the wrong hands. Before you know it, you're dashing from Mount Olympus to distant Japan, searching for this amazing artifact. Your lives are constantly in Jeopardy as you are pursued by ruthless villians eager to exploit the power of the Eye. You must decide which moves to make! You have to choose the directions that will lead you to your goal! Every fascinating and dangerous step of the way, it is up to you to Find Your Fate.
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Indiana Jones and the Cup of the Vampire (5)- You and Indiana Jones are desperate to find the Cup of the Vampire. It is the Cup of Djemsheed, a unique mediaeval treasure. Legend has it that anyone who drinks from this goblet will be granted eternal life. Mihail Tepes, a Romanian archaeologist, believes the cup is buried in the grave of the notorious 15th-centuary Prince Vlad Dracula, the person who inspired the stories of Dracula the vampire. If Dracula drank from the cup, it is possible he walks the earth to this day! Your search will be complicated by many other people- some of them ruthless villians- who will stop at nothing to gain possession of the cup. Right from the start, you are in charge. Depending on the decisions you make, you could wander endlessly through catacombs, meet real-life werewolves, or fight to the death with bloodthirsty bandits. Every thrilling and dangerous step of theway the choices are up to you as you Find Your Fate.
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Indiana Jones and the Legion of Death (6)- Can you and Indiana Jones survive in the land of the Legion of Death? Millionaire Waldo Shyster-Haven has asked Indiana Jones to lead an expedition into South American jungles to locate his lost collection of priceless Incan artifacts. Three search parties have already disappeared and the locals blame the infamous Legion of Death. Indy's old friend, archaeologist Sir Reginald Brooksbank, is among the missing, so Indy agrees to take on this desperate mission- and you go along for the adventure! From the very start when your tiny plane sputters to a halt, you are in terrible danger. Depending on the decisions you make, you and Indy could finds yourselves in a steamy snake-infested rain forest, on a treacherous expedition down the Amazon River, deep inside an ancient well, or face to face with the terrifying Legion of Death. Every exciting and frightening choice is up to you as you Find Your Fate.
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Indiana Jones and the Cult of the Mummy's Crypt (7)- (SHPERE VERSION)You'll have to be pretty tough to help Indiana Jones uncover the Cult of the Munny's Crypt. Two ancient mummies have been stolenfrom the Egyptian Room of the National Museum. Its curator, Marcus Brody, wants Indiana Jone to travel to Cairo to retrieve them. You insist on accompanying lndy but are you really ready to face the dangers you'll encounter? An ancient cult iscoming back to life after a thousand years. Laboratory cats are trained to be vicious killers. There's a secret chamber that can hold you captive behind a false wall... and that's only the beginning! How will you handle it? Well, you'd better be redy because you are in charge of his journey. You decide which moves to make. Every step of the way you'll have to prove you are ready to Find Your Fate.
Indiana Jones and the Cult of the Mummy's Crypt (7)- (BALLANTINE VERSION)Hungry tigers, lethel scorpions, and killer cobras... When two priceless mummies are stolen from the National Museum, it is your job to travel to Cairo and finf them. It is an exotic land fraught with danger. An ancient cult has come back to life after a thousand years, but with a modern twist: laboratory cats are being trained to be vicious killers. The mysterious pyramids hold many other terrors. For deep within the maze of secret chambers and underground chasms, scorpions and snakes abound. And something else lurks in the shadows, as mummies emerge from age-old tombs to walk the earth...
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Indiana Jones and the Dragon of Vengeance (8)- It's time for you and Indiana Jones to find the Dragon of Vengeance. Indiana Jones is about to embark on his most dangerous adventure yet. To your great surprise, you realize that you are going with him to China to search for an ancient jade dragon with diamond eyes. You will be opposed by a violent secret society called The Golden Lotus, which wants the power of this precious relic itself. You'll have other problems, too: hungry tigers, strange blood rituals, a gang of visious thugs, even an earthquake! And remember: YOU are responsible for whatever happens, because YOU are going to make all the decisions- where to go, what to do, and how to handle it- as you Find Your Fate.
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Indiana Jones and the Gold of Genghis Khan (9)-
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Morgan Swift and the Kidnapped Goddess (10)-
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James Bond in Win, Place, or Die (11)-
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James Bond in Strike It Deadly (12)-
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James Bond in Programmed for Danger (13)-
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James Bond in Barracudda Run (14)-
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Morgan Swift and the Treasure of Crocodile Key (15)-
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Indiana Jones and the Ape Slaves of Howling Island (16)- (SHPERE VERSION).
Indiana Jones and the Ape Slaves of Howling Island (16)- (BALLANTINE VERSION)Rabid dobermans, hiant apes, and sinister secrets... Off the coast of eastern China, archaeologist Billie Simpson is leading a dig for Malaysian artifacts on Howling Island when her expedition is raided by a crazed scientist who threatens to kill them all. Barely escaping with her life, Billie now desperately wants to return to the island to find her brother. A foul wind blows off Howling Island- and an eerie sound, too. Nobady knows where the bone-chilling noise is coming from. Yet there are much gaver concerns: shocking double crosses, six-hundred-pound gorillas, and one dangerous demonic man with wicked ideas for some very hedious experiments...
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Indiana Jones and the Mask of the Elephant (17)-
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