Fighting Fantasy
Fighting Fantasy. First issue- Fist ed, Aussie edition with only 3 books listed on back andgray/green spine and no puffin on back, 6 books listed on back and purple spine

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The Warlock of Firetop Mountain (1)- Armed with two dice, a pencil and an eraser, you can set off on a perilous quest to find the Warlock's treasure. YOU will need to decide which route to follow, and which monsters to fight in the elaborate combat system given in the book. You may not survive your first journey. But with experience, skill and luck, each fresh attempt should bring you nearer to your great goal...
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The Citadel of Chaos (2)- The Citadel of Chaos holds a dark and dangerous peril for anyone foolhardy enough to venture through its gruesome gates. And yet venture you must, for your mission lies at the heart of the citadel, with the dread sorcerer, Balthus Dire.
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The Forest of Doom (3)- Only the foolhardy would risk an encounter with the unknown perils that lurk in the murky depths of Darkwood Forest. Yet there is no alternative, for your quest is a desperate race against time to find the missing pieces of the legendary Hammer of Stonebridge - fashioned by Dwarfs to protect the villagers of Stonebridge against their ancient doom.
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Starship Traveller (4)- Sucked through the appalling nightmare of the Seltsian Void, the starship Traveller emerges at the other side of the black hole into an unknown universe. YOU are the captain of the Traveller and her fate lies in your hands. Will you be able to discover the way back to Earth from the alien peoples and planets you encounter, or will you and your crew be doomed to roam uncharted space forever?
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City of Thieves (5)- Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer, and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. And beyond lies the most fearsome adventure of them all - the tower stronghold of the infamous Zanbar Bone!
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Deathtrap Dungeon (6)- Dwon in the twisting labyrinth of Fang, unknown horrors await you. Countless adventurers before you have taken up the challenge of the Trial of the Champions, but not one has survived. Devised by the devilish mind of Baron Sukumvit, the labryinth is riddled with fiendish traps and hideous creatures of darkness to trick and test you almost beyond the limits of endurance!
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Island of the Lizard King (7)- Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their master will be the mad and dangerous Lizard King, who holds sway over his land of mutants by the strange powers of black magic and voodoo. Will you risk all in an attempt to save the prisoners?
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Scorpion Swamp (8)- You're no fool. All your life you've heard tales of Scorpion Swamp and how it is crisscrossed with treacherous paths leading to the haunts of its disgusting denizens. One step out of place spells a certain and lingering death. But now, the swamp holds out the lure of treasure and glory - and you cannot resist the challenge!
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Caverns of the Snow Witch (9)- Deep within the Crystal Caves of Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out - will You take up the challenge?
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House of Hell (10)- Taking refuge in the infamous House of Hell has to be the worst mistake of your life! The dangers of the torrential storm outside are nothing compared to the blood-curdling adventures that await you inside. Who knows how many hapless wanderers like yourself have perished within its gruesome walls? Be warned! Tonight is going to be a night to remember ...
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Talisman of Death (11)- The once-peaceful world of Orb is in terrible danger. Dark forces are at work to, unleash the awesome might of the Evil One and only YOU can stop them. YOUR mission is to destroy the Talisman of Death before the dark lord's minions reach you. But beware! Time is running out ...
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Space Assassin (12)- Looming above your home planet is the vast hulk of the starship Vandervecken. Aboard, the crazed scientist Cyrus is planning to unleash a gruesome experiment upon your world, which will destroy all life as it is known, leaving only hideous mutations in its wake. YOU are an assassin and your mission is to stop him - before it is too late!
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Freeway Fighter (13)- After a rogue killer virus, a vast, barbaric wilderness is all that remains of the world. Survivors like you either live in scattered, fortified towns, or roam outside as bandits. Life is lawless and dangerous. YOUR mission is to cross the wilderness to the far-distant oil-refinery at San Anglo and bring vital supplies back to the peaceful town of New Hope. Even in the armed Dodge Interceptor you are given, the journey will be wild and perilous. Will YOU survive?
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Temple of Terror (14)- The dark, twisted power of the young Malbordus is reaching its zenith. All he needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos, somewhere in the Desert of Skulls. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach the lost city before Malbordus and destroy the treasures he seeks. But beware! Each step you take leads you closer to your doom ...
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The Rings of Kether (15)- Corruption is rife in the Aleph Cygni system and the flow of the illicit narcotic Satophil-d from the spaceports of the planet Kether has grown to enormous proportions.Several attempts have been made to crack the notorious drug rings of Kether, with no success. Now the Galactic Federation has entrusted YOU with this dangerous undercover mission in this wild and lawless place. But will YOU succeed?
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Seas of Blood (16)- The city of Tak, at the northern end of the Inland Sea, is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen. In this city of scum, there are two pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is Abdul the Butcher. The other is YOU! Only one of you can be King of the Pirates. A wager is laid, a race is on. But which of you will win?
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Appointment with F.E.A.R. (17)- Tough, courageous, incorruptible champion of law andorder,YOU are the Silver Crusader, using your super powers to protect the innocent citizens of teeming Titan City from the terrorism, violence, kidnapping and corruption of a host of super-villains. Your mission is to discover the location of the top-secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts and bring them to justice.
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Rebel Planet (18)- As the might of the alien Arcadian Empire tightens its hold on our galaxy, the leaders of the secret Earth organization, SAROS, gather their slender resources into one last daring and foolhardy mission to strike at the heart of the invaders' home planet. YOU are their last hope. Trained in all the martial arts, equipped with a forbidden laser sword, your mission is to seek out the underground resistance and piece together the vital code you need to destroy the enemy. But time is running out and only YOU stand in the way of the Arcadians' complete domination of the galaxy!
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Demons of the Deep (19)- As the dread pirate ship Troll strikes, you know that you are doomed. Captain Bloodaxe - the terror of these seas - is known to give no quarter. But you and your crew are hardy sailors, courageous too, and are determined to go down fighting. The skirmish is swift and deadly. When it is over, YOU are the only survivor from your,ship. But Captain Bloodaxe has a terrible fate in store for you - one which will take you into the coral caverns beneath the waves and into the dens of the demons of the deep, in search of the mysterious Black Pearls, which are your only hope for survival!
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Sword of the Samurai (20)- The land of Hachiman is in grave danger. The Shogun's control is slipping. Bandits roam the land freely and barbarian invaders have begun to raid across the borders. All this because the Dai-Katana, the great sword, Singing Death, has been stolen from the Shogun. YOU are the Shogun's champion, a young Samurai. Your mission is to recover this wondrous sword from Ikiru, the Master of Shadows, who holds it hidden deep in the Pit of Demons.
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Trial of Champions (21)- At last - a return to Deathtrap Dungeon! The warped and twisted mind of Baron Sukumvit has completely redesigned the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this trial of Champions and free yourself from slavery?
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Robot Command (22)- Past and future meet in the land of Thalos! What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invade? What would you do if you know that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out, for all this is exactly what happens in this thrilling futuristic adventure!
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Masks of Mayhem (23)- The safety of the earth is in YOUR hands! Morgana, the fell sorceress of Krill Garnash, is poised to let loose her dreaded Golems, which none will be able to resist. For she has equipped them with the Masks of Mayhem, which give them power over all things. Only YOU can end her evil designs- but beware: peril and treachery await you at every turn, and help is hard to find.
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Creature of Havoc (24)- Are you ready for the most unusual Fighting Fantasy adventure yet? You begin this adventure not knowing where you are or who you are. All you know is that you are some kind of creature of instinct, understanding little. During the course of the adventure, it may be possible for you to begin to control your bestial nature; it may be possible for you to find out more about yourself; it may even be possible for you to learn your destiny. But even if you know all this, success is by no means certain, for the traps and terrors of Trolltooth Pass are many ... Are you ready - to become the Creature of Havoc?
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Beneath Nightmare Castle (25)- Creatures from your worst nightmares lie beneath Neuburg Keep! In this book, you find yourself in Neuburg, once a pleasant town in Khul, but now home to the vile monsters begotten of warped sorcerery. An age-old horror has re-awoken deep beneath the Keep, and it is up to you to face it and free the town and your friend, Baron Tholdur, from evil enchantment. But beware! Deep underground lies hideous traps and terrors, waiting to ensnare you! Will you succeed? Only if you are the resourceful hero you claim to be...
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Crypt of the Sorcerer (26)- An ancient evil is stiring! The long-dead sorcerer Razaak has been re-awoken and is poised to fulfil his dreams of death and tyranny. The Forces of Chaos are at large across Allansia and it seems that they are all pitted against YOU! For it is up to you to battle against the odds- to find the only weapon to which Razaak is vulnerable, to arm yourself with protections against his awesome powers, and to face him in his lair, the Crypt of the Sorcerer!
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Star Strider (27)- Cunning opponents and deadly Androids await you- as an intergalactic bounty hunter! The unscrupulous Gromulans, who have long been based on the obscure planet Earth, have kidnapped the Galactic President. YOU are the top Rogue Tracer of the sector of the galaxy. YOU have forty-eight hours before the top-secret contents of the President's mind will have been extracted by Gromulan brainscan. Can you overcome your lethal opponents, find the President and rescue him in time?
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Phantoms of Fear (28)- How can YOU, a humble Wood Elf, overcome the Demon Prince Ishtra? A humble Wood Elf you may be, yet it's YOU the Gods have chosen to take on Ishtra and his gathering army of evil, chaotic creatures. YOU must penetrate this force before it becomes invincible. As a Demon Prince, Ishtra cannot be overpowered by weapons made by any Earthly race- even by the most magical sword of the High Elves- so what can YOU do against him? Perhaps the Wood Elves' powerful art of dream-control could give you important advantages and allow you to cast spells at vital moments in your adventure...
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Midnight Rogue (29)- Danger lurks in every corner of Port Blacksand- infamous city of evil-doers! YOU are an apprentice in the Thiebes' Guilf of Port Blacksand. Tonight is the testing time, the climax of your training. Your mission is to find and steal a priceless gem, the Eye of the Basilisk, and the special skills you have learned will be tested to the limit! Many terrors lie in wait in the darkness of this evil city's backstreets and alleys. Will you be able to accomplish your dangerous task? You have until morning to prove yourself.
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Chasms of Malice (30)- Gorak is under threat from the evil which haunts the dark chasms beneath it. The great seals of Gorak have been broken and the True Shield is gone- the Malice of Orghuz has again been unleashed! As a direct descendant of Tancred the Magnificent, it's up to YOU, a simple assistant in the underkitchens, to undertake the awesome quest for the Shield. With the Shining Sword in your hand and the cat goddess Tabasha the Bazouk at your side, YOU must enter the chasms of Malice to seek out and destroy the evil Orghuz...
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Battleblade Warrior (31)- The fate of Vymotna lies in your hands! For six years Vymorna has been besieged... but soon it must fall to the evil Lizard Men. Day after day you fight alongside your war-weary mother, Queen Perriel, but only divine assistance can save you now. Then the great Lord Telak appears in a dream. YOU are the one chosen to seek out the weapon which will aid you and your city against the dark forces. Your mission will be fraught with danger but you must succeed... YOU are Vymorna's only hope!
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Slaves of the Abyss (32)- Among your opponents in this adventure is time itself! Kallamehr lies defenceless. The army is away, facing an invasion to the north, and now a new threat is at hand- another enemy from the east! Lady Carolina of Kallamehr summons YOU, a famous adventurer, to her aid. But can you help? Will you manage to preserve this stronghold of Good against the invading hordes? Or is this task beyond even your heroic abilities? You will need your wits as well as your sword of Fangthane steel to prevent the sands of time engulfing the city...
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Sky Lord (33)- Fearful foes from the far future! L'Bastin, genius geneticist and renegade steward of Vaax, king of the planet Ensulina, is poised to conquer the cosmos with an army of terrifying clones- dog-headed Prefectas, the perfect warriors! Only a solo mission can penetrate the defences of L'Bastin's fortress planet Aarok; only the best solar trooper can undertake such a mission. That agent is YOU- if you dare!
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Stealer of Souls (34)- Sheer terror awaits you on the Isle of Despair! The name Mordraneth strikes fear into the hearts of all who dwell in Titan. Now he has found a way to unleash a magical army of fear upon the land. The wizard Alsander has been kidnapped and you must rescue him from the Isle of Despair. But will you also enter the Empire of Illusion, confront Mordraneth and save Titan?
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Daggers of Darkness (35)- Evil threatens the Great Throne of Kazan! Dark forces are massing in the wild and ancient land of Kazan. Unless you reach the Great Throne in time the murderous vizier Chingiz will take power. Who knows what evil will flow from Kazan if his vile schemes succeed. But time is running out. You must face Chingiz before it's too late: the destiny of Kazan is in YOUR hands.
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Armies of Death (36)- Can YOU defeat the nightmare army of the undead? Agglax the Shadow Demon is amassing an army of undead warriors to conquer Allansia. Setting off from Fang with over two hundred veteran fighters, YOU journey east to meet the enemy. But the Shadow Demon is not of this world and special powers are needed to destroy him. The longer you spend searching for these powers the stronger he will be.
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Portal of Evil (37)- Evil forces have been awoken! No one has ever set foot in the dense forest lying to the west of the Cloudhigh Mountains... until now. Gold fever has hit these inhospitable woodlands and the consequences are terrifying! Some deadly, ancient ecil has been disturbed and the whole area is suddenly terrorized by mysterious prehistoric creatures. It is up to YOU, a renowned and hardy adventurer, to destroy this ancient evil before it is too late.
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Vault of the Vampire (38)- Can you put an end to Count Heydrich's evil reign of terror? You are a hardy adventurer and have journeyed to the icy mountains of Mauristatia in search of great wealth and fortune... but what you find there makes your blood run cold. You discover by chance the terrible secret of the local villagers. Can YOU free them from the evil tyranny of the bloodthirsty Count, or will you too succumb to a horrifying fate?
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Fangs of Fury (39)- The Fire of the Sentinels must be rekindled! Six massive stone dragons guard the tiny kingdom of Zamarra. But the fire they breath has been extinguished. And now Zamarra is under seige by Ostragoth the Grim and his swarming hordes. His aim is to destroy the twenve wizards of the Mage-Order and spread the evil of the enchanter Jaxartes throughout Khul! The Sentinels' fire must be restored to its former power- and YOU have volunteered for the task! Your terrifying mission will take you to the white-hot core of the volcano known as the FANGS OF FURY and there is no time to lose!
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Dead of Night (40)- The Demon Lord Myuss seeks revenge! YOU are renowned throughout the land as a Demon-Stalker, waging war against the creatures of Chaos. More than once you have thwarted the Demon Lord's evil echemes, but now Myurr has discovered a cunning way of exacting his revenge. There is no alternative. YOU must confront and destroy the Demon Lord, for the whole of the free world is threatened! Myurr's evil powers may soon enable him and hordes of his vile demons to cross from the Demonic into the Earthly Plane!
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Master of Chaos (41)- The staff of rulership must be regained! You have no choice but to take on this mission. The Master of Chaos- warped by centuries of evil- holds a Staff of Power. From his lair in the ruined city of Kabesh, he plans to unite the forces of evil and chaos and plunge Titan into a Dark Age. YOU must find him and win back the Staff... whatever it takes.
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Black Vein Prophecy (42)- The ancient Prophecy must be fulfilled! In the mysterious Isles of the Dawn, ancient forces are returning from the past, bringing chaos and war. Their intention is to wrest power from the Child-King and regain their evil rule. It is up to YOU to bring peace to the land once more. But who are you? Woken, it seems, from the dead, you have only unreliable fragments of memory to go on. You must discover your own identity before the Black Vein Prophecy can finally be fulfilled!
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The Keep of the Lich-Lord (43)- Lord Mortis has risen! Clawing his way back from the grave, the foul Lich-Lord has once again set his sights on the Arrowhead Islands. Allying himself with the Chaos pirates of Blood Island, he threatens to bring the Varadian Alliance under his cruel domination of his undead armies. They have already taken Bloodrise Keep, a key point in the defence of the islands, and soon nothing will stand between Mortis and victory. A cunning and fearless warrior is needed for a vital mission to enter Bloodrise Keep and overthrow Lord Mortis- a warrior like YOU!
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Legend of the Shadow Warriors (44)- A legend has come to life! A strange madness is abroad in Gallantaria. Villagers are being put to the sword by five ghostly figures. The Shadow Warriors are mysterious beings from an ancient legend who have somehow returned to life. But are they all that they seem? YOU are the battle-scarred veteran hired to solve the mystery. But even YOU have never faced a challenge like the Shadow Warriors, for the whole of the Old World is threatened by their terrible secret!
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Special Stalkers (45)- Hunted across Time and Space! The Aleph is a prize beyond all measure, a mysterious globe from another dimension which can be used to harness all the forces of the Universe- and it has been entrusted to YOU for safekeeping. YOU must use its unearthly powers to transport you through the many Sphered of the Multiverse and return it to its rightful owner. But beware- the nightmarish Spectral Stalkers also want the Aleph, and they are on your trail!
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Tower of Destruction (46)- Death from the skies! While you are on an expedition, the winter calm of your northern home is shattered by a blazing sphere of death. It comes flying down through winter skies in a maelstrom of fire and lightning to rain destruction upon your village. But where did it come from, who made it- and can it be stopped? YOU must take up the quest to find answers to all these questions. But beware- the sphere is only the key to a far greater danger that threatens all Allansia!
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The Crimson Tide (47)- Vengeance- or death! Civil war wracks the Isles of the Dawn. You are a young farmer, unaffected by the turmoil until chaos strikes. A roving band of mercenaries ransacks your village, killing your father and enslaving your mother. This injustice must be righted! Arcane creatures, martial monks and battle-hardened warriors must all be overcome, as your quest for justice leads you from your quite village to the very Court of the God-King!
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Moonrunner (48)- Bring Karam Gruul to justice! The war between the kingdoms is over, but there is still much to be done. The evil generals who went to ground in the Badlands beyond Gallantaria have been tracked down by bounty hunters. The feared Inquisitor General, Karam Gruul, has eluded capture for so long, however, that many believe him dead. You alone know different. Gruul is very much alive, and plotting to rekindle the flames of war once more. YOU must use your skills as a bounty hunter to track him down and bring him, finally, to justice.
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Seige of Sardath (49)- Darkness falls on the Forest of Night! For centuries the balance of the Forest of Night has been preserved by mankind and nature alike. Now a dark enemy has appeared to threaten the uneasy peace. Terrible creatures stalk the forest and the ancient Elf paths are closed. No news has come from the distant city of Sardath for weeks. In the isolated town of Grimmund, on the very edge of the looming forest, the townsfolk can bear it no longer. Some brave adventurer- YOU!- must journey into the Forest of Night, and beyond, to find the source of the evil and the way to defeat it!
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Return to Firetop Mountain (50)- Ten years on and Zagor lives! The diabolical reign of the evil sorcerer, Zagor, was ended ten years ago by a heroic adventurer who braved the countless perils of Firetop Mountain. By the power of the dark sorcery, the crazed wizard has returned from the dead and intends to wreak his revenge upon all Allansia. Some brave adventurer- YOU!- must enter the forbidding labyrinth and bring justice once more to the master of Firetop Mountain!
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Island of the Undead (51)- Ancient evil has come to Solani Island! The mysterious sorcerers of Solani Island have protected the local people from danger for many years. Now, it seems, their power has been usurped. An evil force holds sway across the land, an evil that seems to hold the power over life and death itself! A hero is urgently needed to journey to Solani Island and discover what has happened to the wizards. Dare YOU be that adventurer? Who knows what terrible fate awaits you on the island where death rules? There is only one way to find out. Are YOU brave enough to solve the mystery of Solani Island?
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Night Dragon (52)- The Night Dragon must not awaken! It is a creature of pure evil from before time existed, a Dragon so immense nothing will be able to contain it. Deep beneath the savage Dragon Reaches, it is sucking in powerful magical energy which will soon allow it to cross into this world. If it succeeds, all Allansia will be crushed beneath its claws! Even the legendary Conclave of Dragons is powerless to stop the creature. A human hero is needed- a hero like YOU! Many monstrous adversaries are ranged against you, but along the way you may find ancient artefacts to help you in your quest. Ultimately, however, only extraordinary heroism will stand against the Night Dragon. Dare YOU accept the quest?
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Spellbreaker (53)- The Beast is loose! Rassin Abby has guarded its arcane treasures for centuries. But when their Black Grimoire is stolen, the land of Ruddlestone is plunged into a crisis of epic proportions. For the ancient book holds the key to the legendary Casket of Shadows- and the Evil imprisoned within it. Should it be opened, the Infernal Beast will be unleashed to wreak its terrible carnage across the Old World. On the night of Shekka's Moon, scant days away, this will surely come to pass. Unless, that is, one brave hero can retrieve the Black Grimoire in the nick of time- a hero like YOU!
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Legend of Zagor (54)- The evil that will not die! Zagor! The very name of the Warlock of Firetop Mountain strikes terror into all who hear it. Banished from the world of Titan, the sorcerer is slowly but surely regaining his strength. Within Castle Argent, in the kingdom of Amarilla, Zagor has been transformed into a demon. Such is his power, he must be destroyed. Ther are several adventurers willing to volunteer- mighty Anvar the barbarian, the warrior Braxus, Stubble the dwarf, Sallazar the wizard- but only one will be chosen. Are YOU that hero?
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Deathmoor (55)- Adventurer Needed- Urgently! An experience adventurer is desperately needed in the distant city of Arion for a mission of deadly importance- an adventurer like YOU. Telessa, the beautiful Princess Royal, is missing, believed kidnapped. She must be rescued, and she must be rescued fast. Unfortunately King Jonthane has already given the quest to your deadly rival Fang-zen of Jitar! Can you prove that you are the one to find the princess, wherever she may be held, before she can be harmed? Hurry, for time is running out!
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Knights of Doom (56)- Break loose the Knights of Doom. For years the brave Knights Templar of the Demonkeep have kept the peace in Ruddlestone. But now an ancient evil has reawakened in the land: the sorcerer Belgaroth has returned from the dead and will use his powers to bring chaos and terror to this peaceful kingdom. To ensure his plans succeed, the evil sorcerer has enlisted the services of the Knights of Doom. One heroic knight- YOU!- must creep through a land plunged into war, penetrate the enemy lines and overcome the deadliest for of of them all!
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Magehunter (57)- Stranger in an evil land. YOU are magehunter, tracking down evildoers and bringing them to justice. Your trusty flintlock pistol and fine steel broadsword have seen many fights, and you have the knowledge, skill and equipment to capture the craftiest sorcerer. But disaster strikes. Magic drags you far from your familiar world, to a land of treasure, traps and treachery. Strange tales and bizarre transformations must all be endured if you are to win through, defeat your enemy and return to your homeland.
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Revenge of the Vampire (58)- Count Heydrick, Vampire is back from the dead! A half-forgotten evil has arisen from the grave to stalk the Old World in search of fresh blood and new victims to enslave. Count Reiner Heydrich, undead Vampire Lord, is ancient beyond the reckoning of mortals. This time, however, there is someone on his trail, a brave hero who is determined that he shall not succeed in his evil plans. That someone is YOU!
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Curse of the Mummy (59)- Beware the Curse of Akhas! Helping an eccentric archaeologist unearth an ancient tomb in the Desert of Skulls seems like an easy task for a heroic adventurer like YOU. But when the tomb turns out to belong to Akharis, a legendary ruler from a previous age, and when you discover some of his followers are trying to return the evil pharaoh to life, YOU must act quickly. Soon YOU will have to learn the true meaning of the Curse of the Mummy! It will take a real hero to defeat Akharis and win the treasure. Dare YOU take on the challenge?

The Series includes:


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Darkmoon's Curse (1)- The once peaceful land of Karazan is deeply troubled. Its king lies dead, the victim of an Orcish arrow; the evil wizard Darkmoon has stolen the king's crown and now the heir to the throne, Prince Goldhawk himself, has been poisoned. YOU have been called to this troubled land by Marris the court magician. Your task is to return the king's crown to Castle Karazan. Orlando, the Tin Pig, is your only travelling companion. Edge, the Sword, is your only weapon. Many will try to stop you, some may help you. But no matter who, or what, stands in your way, you must succeed.
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The Demon Spider (2)- You have been called to the troubled land of Karazan to take on the role of Prince Goldhawk. Having successfully completed your first mission by defeating the evil wizard Darkmoon, the people of Karazan want you to be their King. Should you accept the challenge, a mighty task lies ahead. Orc and skeleton armies are closing in on Karazan Castle. Terror Bubbles are spreading fear amongst the Karazan soldiers. One man holds the key to the Orcs' defeat: Stonehammer, the mighty man-mountain, but to find him you will first have to visit the dreaded Demon Spider.
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Mudworm Swamp (3)- Having triumphed in your two previous quests, you have now become Goldhawk, King of Karazan. However, the forces of evil never rest and you soon find yourself undertaking your most dangerous task yet. Marris, your trusted friend and advisor, has been bitten by a venomous bat sent by the evil wizard Darkmoon. The cure for Marris can only be found deep in the sulphurous Mudworm Swapms of northern Karazan. You must pit your wits against many enemies along the way- Bograts, Stingers, Marsh Zombies and Swamp Riders. To return empty-handed will mean certain death for Marris.
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Ghost Road (4)- You have been crowned Goldhawk, King of Karazan. You have quickly established a reputation for yourself as a brave leader, having survived a trek through Mudworm Swamp, banished the chaos wizard Darkmoon to the Ghost World and defeated the Skeleton Army. Now an even greater task awaits you. You discover Princess Jet and Darkmoon have planned an alliance in the Ghost World. Their combined power would surely prove too much for the armies of Karazan. You must therefore stop their union from happening, which you can do only by taking the dreaded Ghost Road into the netherworld. Orlando the tin pig and Edge the sword will be your only help in the realm of the undead.

The Series includes:


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The Shamutanti Hills (1)- An epic adventure awaits YOU in the dark land of Kakhabad! Your search for the legendary Crown of Kings takes you to the Shamutanti Hills. Alive with evil creatures, lawless wanderers and bloodthirsty monsters, the land is riddled with tricks and traps waiting for the unwary traveller. Will you be able to cross the hills safely and proceed to the second part of the adventure- or will you perish in the attempt?
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Khare- Cityport of Traps (2)- Khate, where every doorway and alley may conceal sudden danger- or unexpected help! As a warrior relying on force of arms, or a wizard trained in magic, you must brave the terror of a city built to trap the unwary. You will need all your wits about you to survive the unimaginable horrors ahead and to make sense of the clues which may lead to your success- or to your doom!
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The Seven Serpents (3)- The fate of the land of Kakhabad is in YOUR hands! Seven deadly and magical serpents speed ahead of you to warn the evil Archmage of your comming. Will you be able to catch them before they get there?
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The Crown of Kings (4)- The legendary Crown of Kings is at last within your grasp- or is it? At the end of your long trek, you face the unknown terrors of the Mampang Fortress. Hidden inside the keep is the Crown of Kings- the ultimate goal of the Sorcery! Epic. But beware! For if you have not defeated the Seven Serpents, your arrival has been anticipated...

The Series includes:


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Fighting Fantasy: the Introductory Role-playing Game- Fighting Fantasy- the bestselling phenomenon of our time! The world of Fighting Fantasy, peopled by Orcs, dragons, zombies and vampires, has captured the imagination of millions of readers world-wide. Thrilling adventures of sword and sorcery come to life in the Fighting Fantasy Gamebooks, where the reader is the hero, dicing with death and demons in search of villains, treasure or freedom. Now YOU can create your own Fighting Fantasy adventures and send your friends off on dangerous missions! In this clearly written handbook, there' are hints on devising combats,, monsters to use, tricks and tactics, as well as two mini-adventures complete with GamesMaster's notes for you to start with. Fighting Fantasy is the ideal introduction to the fast-growing world of roleplaying games, and literally countless adventures await you!
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The Riddling Reaver- The Riddling Reaver is an opponent worthy of the most daring adventurers. His mind is inscrutable - but there is no doubt about the chaos he plans to unleash on the world. He must be stopped, despite the hazards of the task! This book is a follow-up to Fighting Fantasy: the Introductory Role-playing Game. It contains instructions and scenarios so that you, as GamesMaster, can conjure up adventures for your friends, and send them on their most dangerous and puzzling mission yet - to confront the Riddling Reaver.
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Dungeoneer- Direct your own Fighting Fantasy films! Now you and your friends can create your own fantasy movies! Imagine that you are the director and your friends are the cast of heroes. Will you send them to battle with the evil wizard or recover the Dragon's hoard? The choice is yours, and Dungeoneer makes the exciting world of fantasy roleplaying accessible in a thoroughly user-friendly manner. You can start straight away and introduce more complex rules and scenarios as you and your friends gain experience as director and actors. So are you ready? Then let the cameras roll...
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Titan- You met the monsters in OUT OF THE PIT- now meet the rest of the Fighting Fantasy world! TITAN contains everything you need to know about the turbulent history of the planet, from its creation and early civilizations, through the devastating War of the Wizards, to the present-day wilderness and anarchy where the delicate balance between Good and Chaos could at any moment be overturned... Detailed descriptions and maps of Titan's three main continents, Allansia, Kakhabad and Khul. All the gods and deities... and demons! The forces- the races- of Good and Evil. Special expanded HIERARCHY OF THE PIT section. The Underwater Kingdoms. The Titan calender. Fascinating background information on everyday life: taverns and hostelries, food clothes... even jokes!
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Blaksand!- Dare YOU enter Blacksand? Sprawling like the corpse of some giant creature, Port Blacksand is a festering den of pirates and brigands. Unforeseen dangers lurk around every street corner and in every dark alleyway. Devious plots and crimes are hatched in every tavern. Thieves and assassins slip through the shadows. Ancient mysteries lurk in the cellars and sewers. But the infamous City of Thieves is also home to excitement and adventure beyond compare! Now Advanced Fighting Fantasy allow YOU to enter the City of Thieves. As the game's director, you can guide your heroic friends through dozens of nerve-shattering adventurers. Alternatively, as a courageous Hero you can seek your fortune in the City's labyrinth and thief-infested back-streets.
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Out of the Pit- Out of the pit they come! From the darkest corners, from the deepest pools and from the dungeons thought only to exist in nightmares come the Fighting Fantasy monsters- the downfall of many brave warrior. Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here- some are old adversaries, many you have yet to meet- each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!
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Allansia- Lands of Adventure! The world of Titan is an extremely dangerous place. Mankind and its allies huddle in fortified settlements, for beyond the castle walls the wild lands stretch across three continents. Out of the wastelands, Orc tribes war with each other for dominance. Savage monsters roam at will in search of food. Evil sorcerers ready their inhuman armies for battle. No one, surely, would venture out into such inhospitable places- unless the rewards were so great a hero couldn't possibly refuse!.
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The Fighting Fantasy 10th Anniversary Yearbook- Gather together in one book- all the meanest monsters, vilest beasts and the cruellest conquerors. Where did they come from? Where are they going? All is revealed in this yearbook. Titan- a land for only the bravest adventurers- a land of legend, epic battles and heroic deeds. Maps, hints on play and a special solo game are ll here for those who seek adventure. Part diary- part gamebook- part guide- this is essential reading for any Fighting Fantasy Fan.

 

 


© Brett Easterbrook 1997-