Escape
Escape is a two series of 4 simple variable-plot books that are linked by a common story.


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Tenopia Island (1)- Problem: Your spacepod has crashed on a desolate island somewhere on Tenopia, the most mysterious planet in the galaxy. Goal: Escape from the island and find the galactic patrol station, your only hope of rescue. Equipment: A pocket map computer- and your wits. Dangers: Treacherous terrain, from the Jagged Mountains to the Steaming Wastes. Huge man-eating spiders. And Crogocides- half-human aliens who will hunt you every step of the way!
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Trapped in the Sea Kingdom (2)- Problem: Your spacepod crashed on a desolate island somewhere on Tenopia, the most mysterious planet in the galaxy. You made it off the island in a hot-air baloon- but a storm pitched you into the sea. Goal: Escape from the underwater kingdom of Saleria and continue toward the galactic patrol station, your only hope of rescue. Equipment: A pocket map computer- and your wits. Dangers: Barracas- flesh-eating killer fish. Fierce underwater pirates. And a raging sea storm that never stops!
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Terror on Kabran (3)- Problem: You're trapped on Tenopia, the most mysterious planet in the galaxy. You finally made it to the planet's main continent, Kabran. But Kabran is the home base of the Maglan space pirates- and outsiders are not welcome. Goal: Escape the dangers of KAbran and find the galactic patrol station, your only hope of rescue. Equipment: A pocket map computer- and your wits. Dangers: Flesh-eating aliens called Rangs. The dungeons in the Casle of Enor. And huge birds trained to pick up travelers and deliver them to slavemasters!
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Star System Tenopia (4)- Problem: At last you found a starship to get you out of Tenopia, the most mysterious planet in the galaxy. But space pirates attack your ship, forcing you to land on the prehistoric plant Samelbub! GoaL: Pilot a space-craft through the vast Tenopia star system until you find the emergency galactic starship- your last hope of escape. Equipment: A pocket map computer- and your wits. Dangers: Bleak, forbidding planets, from ice-locked Klanton to watery Mazar. Deadly Alkonian sandstorms. And an entire star system of the strangest aliens you'll ever see!

Escape From the Kingdom of Frome series includes:.


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The Castle of Frome (1)- Problem: You set out to explore the dangerous but beautiful kingdom og Frome- from which travelers rarely return alive. At the edge of the kingdom, you are trapped by the king's evil henchmen and improsoned in the Castle of Frome. Goal: From the highest tower to the dark depths of the dungeons, you must search for a way to escape from the castle. Equipmet: Handmade maps of the castle- and your wits. Dangers: A hulking giant with a spiked club. The horrible woolly trolls. The kelks- ratlike creatures that glow in the dark. And the Smoke Room- where the King's guards demand that you talk, or else!
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The Forest of the King (2)-
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The Caverns of Mornas (3)- Problem: In your flight from the kingdom of Frome you've reached the mysterious Cavernes of Mornas- six levels of labyrinths, each more dangerous than the last. Goal: To trace your way through the six levels until you find the master trader Lorel- then bargain your way out of the Caverns. Equipment: A bag of dried mushrooms for trading, a handful of maps- and your wits. Dangers: The clay people, who can materialize from walls. The firewings- white-hot dragons with razir-sharp scales. And the vanicals- vicious, wolflike creatures with a taste for humans!
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The Battle of Astar (4)- Problem: You've almost completed your escape from the perilous kingdom of Frome. But to reach your homeland of Gallaria, you must cross the icy Tandris Mountains- now the site of a fierce battle for control of Frome. Goal: you must help Astar, former ruler of Frome, regain his rightful throne. Only then can you get past the guards who block the mountain borders. Equipment: Seven homemade mape, scanty provisions- and your wits. Dangers: The grollocks: vicious creatures who want you for their ritual sacrifice. The Fire Mountains, which spit forth molten lava and smoldering cinders. And the ruthless enemy soldiers, who'll do anything to keep their master in power!

 

 


© Brett Easterbrook 1997-