Dragontales
Dragontales is a series of 14 simple variable-plot books (aimed mostly at girls from what I can see).


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Sword Daughter's Quest (1)- While crossing the Wastes on the way to the warriors games that will mark the start of your career as a swordswoman, your party is attacked by an orc raiding band, and your father is slain. Should you seek the help of the handsome, half-elven Ranger who rescues you, joining him in a mission that will take you underneath the sacred lake where a blue dragon is chained for all eternity? Or should you follow the orcs yourself and perhaps fall prey to the lure of buried treasure and the powerful warlord who seeks it? Danger, romance, and riches await you at every turn. Will you fall victim to the spell of evil, or choose wisely for both your heart and your sword?
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Runesword! (2)- Fleeing a pack of wolves, you stumble on the entryway to the mysterious mountain relm of the dwarf king. The kingdom under the mountain is reputed to be filled with magnificent treasure. Wouldn't your poor mother be proud if her son returned home with a fortune in gold! Wouldn't you be a hero to the other boys in the village! But beware! Many trials await you- giant spiders, frightening mud goons, deadly barrow wights, the evil baron, and the terrible anger of the dwarf king himself! Should you turn back now and seek help, or risk everything in search of wealth and the chance to master the legendary Runesword itself? The dangers are great but the rewards are too. Will you fall victim to hidden traps and perils or choose wisely and find both fame and fortune?
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Challenge of the Pegasus Grail (3)-
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The Tower of Rexor (4)- As an apprentice bard with both mystical powers and musical skills, you have been taught swordplay like other boys your age. But now that you have been assigned to King Baldin's court, perhaps you will add battle training to your other accomplishments. Yet with or without warrior skills, when the king's daughter Thaya is stolen by the powerful wizard Rexor, you know you must take up the quest to free her from the dreaded wizard's towers- legendary strongholds said to be filled with horrifing monsters and treasure beyonf imagining. What will you find when you venture into the ruby and emerald towers? The beautiful princess herself, magical beastes that only the bravest- or cleverest- can conquer, or gold enough to temp your very soul? The dangers are great but the rewards are too. Will you fall victim to hidden traps and perils or choose wisely and find fame and fortune?
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The Unicorn Crown (5)-
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Black Dragon's Curse (6)-
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Spellbound (7)-
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The Dungeons of Dregnor (8)-
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Aphrodite's Mirror (9)-
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Hall of the Gargoyle King (10)-
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Maiden of Greenwold (11)-
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Storm Rider (12)-
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Pledge of Peril (13)-
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Secret of the Sphinx (14)- A young page on your way to the Crusades, you are swept overboard in rough seas. Trying to save yourself, you grab the first thing within reach- an ankh, mysterious symbol of power in ancient Egypt- and suddenly you find yourself whirling through time and space, bound for the land and age of the Pharaohs. It will take the power of Egypt's mighty gods to send you home again, and only by fulfilling the quest of the magic ankh can you win their favor. But before you wait many perils- from the riddles of the Sphinx, to deadly pyramid pitfalls, to taking sides in the wars of the gods. Who is your ally, and who is your foe? Should you acceptWill you fall victim to hidden traps and perils, or choose wisely and find both fame and fortune?

 

 


© Brett Easterbrook 1997-