Choose Your Own Adventure
Choose Your Own Adventure books are probably the best know of these types of books. The books are written as simple variable-plot line books and have been reprinted many number of times.

The Skylark Series includes:


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The Circus (1)- Hurray! The circus is in town. Your Aunt Alice is an acrobat and your Uncle Harry trains polar bears. They have invited you to visit and now you'll get your chance to be in the show. There are lots of things you can do at the circus.
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The Haunted House (2)- You and your dog Homer are walking home from school one day. You through a stick and Homer chases it right into an abandoned house. The house looks so creepy that you are scared to go in. But you've got to find Homer! He's your best friend.
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Sunken Treasure (3)- The year is 1793. Live in Boston next door to Captain Frye, who owns a siling ship called the Eagle. One day, up in your attic, you find an old treasure map.
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Your Very Own Robot (4)-
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Gorga, The Space Monster (5)- You are strolling along the beach one summer day when you see something that looks like a purple igloo. Suddenly three green eyes pop up and a huge purple mouth roars, "G-O-R-G-A!" Is he friendly or mean? You'd better decide fast because he's coming right at you!
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Green Slime (6)-
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Help! You're Shrinking (7)- You and your dog are hunting for turtles one day when you see a large bottle leaning against a log. You pick up the bottle, but it slips and a blue liquid splashes on your arm. Before you know it, you're no taller than a blade of grass! Help! You're shrinking! A hornet as big as a helicopter is coming at you from one side, and a giant muskrat from another. What should you do?
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Indian Trail (8)-
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Dream Tips (9)- You can have the most amazing adventures- even when you are asleed. You can travel anywhere and do anything. You can even fly in your dreams! You never know what will happen next.
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The Genie in the Bottle (10)- One day you are walking along the beach when you find a strange-looking bottle. Inside you see a genie! You know that genies are supposed to grant your every wish. But is this a good genie or a bad one? Too late- he's already out of the bottle!
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The Bigfoot Mystery (11)-
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The Creature from Miller's Pond (12)- One summer day, you and your best friend Hal are fishing at Miller's Pond. Suddenly a large green creature with bulging eyes pops out of the water. You run, but it follows you home!
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Jungle Safari (13)-
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The Search for Champ (14)- You and your sister are spending the summer searching for Champ, a mysterious creature who lives in the lake beside your grandparents' house. One day on the lake, you tie a basket of bait to your canoe and lower it overboard. Suddenly you feel a sharp tug on the line! What should you do?
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The Three Wishes (15)-
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Dragons! (16)-
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Wild Horse Country (17)-
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Summer Camp (18)-
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The Tower of London (19)- It is midnight. You and your friend Rodney are exploring the Tower of London. Rodney says the Tower is haunted, but you don't believe him- until you meet the ghost of evil King Richard and he throws you both into the dark dungeon! But suddenly the door creaks open. Icy fingers grab your hand! Is it another ghost?
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Trouble in Space (20)- You and your friend Xmax are on special mission to a spaceship in trouble. You're flying past Jupiter when suddenly your space pod is showered by thousand of huge rocks. Asteroids! What do you do?
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Mona is Missing (21)-
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Evil Wizard (22)-
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Polar Bear Express (23)-
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The Mummy's Tomb (24)- You are in Egypt hunting for a magical necklace that was buried thousands of years ago in an Egyptian tomb. You're searching through the tomb when suddenly you come to two doors. A deadly scorpion hangs over the door. In front of the door is strange curtain of flames!
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The Flying Carpet (25)-
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The Magic Path (26)-
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Ice Cave (27)-
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Fire! (28)-
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Fairy Kidnap (29)- Can you rescue the Fairy Princess? You are a member of a peaceful fairy tribe in Ireland. One day you hear some terrible news. The king's daughter, Princess Morgana, has been kidnapped. You must find her- fast. But who kidnapped her? Was it the Tuatha faries, your evil enemies? Or was it the humans who live nearby?
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Runaway Spaceship (30)-
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Lost Dog! (31)- Your dog Ralph is nowhere to be seen. He must have run away- and it's up to you to find him! But where should you start looking?
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Blizzard at Black Swan Inn (32)-
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Attack of the Monster Plants (34)-
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The Miss Liberty Caper (35)-
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The Owl Tree (36)- You are on a hike through the woods near where you live. In the middle of a clearing you spot a tree that looks different from all the others. Its branches are filled with talking owls! The owl tree becomes your favorite place to visit. With its magical powers the owl tree can do just about anything you want.
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Haunted Halloween Party (37)-
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Sand Castle (38)-
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Caravan (39)-
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The Great Easter Adventure (40)-
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The Movie Mystery (41)- They can't make this movie unless you can help! You're having the best vacation ever- helping your Auunt Molly make a movie! She's a stunt woman, and her trained dog Sam is in the movie, too. One day, Aunt Molly sprains her shoulder while practicing a stunt. Then Sam gets lost, and they need him in the next scene! What should you do?
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Light on Burro Mountain (42)-
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Home in Time for Christmas (43)-
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You See the Future (44)-
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The Great Zopper Toothpaste Treasure (45)-
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Day With Dinosaurs (46)- During a trip hunting for dinosaur fossils, you accidently stumble into a hole. All of a sudden you find yourself 100 million years in the past- a time when dinosaurs still roam the earth! You hear a sound overhead. A huge flying reptile is swooping toward you!
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Spooky Thanksgiving (47)-
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You are Invisible (48)- You and your family have just moved into a big old house. While clearing out the attic with your best friend Robert, you find an old trunk. Inside is lots of strange-looking clothing, including a long, shiny cape. When you put it on, you become invisiable! Now you can do anything you want because no one can see you!
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Race of the Year (49)-
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Stranded! (50)-
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You can make a Difference: The Story of Martin Luther King, Jr. (51)- You and your family are celebrating Martin Luther King, Jr.'s bithday. After dinner your mother reads you the story of his life, and you discover what a remarkable person he was. You wish you could have known him. That night, as you drift off to sleep, you begin to dream...

 

 


© Brett Easterbrook 1997-