Choose Your Own Adventure
Choose Your Own Adventure books are probably the best know of these types of books. The books are written as simple variable-plot line books and have been reprinted many number of times.

View Cover
Old Cover
View Cover
New Cover
View Cover
New Alt Cover
The Cave of Time (1)- (OLD VERSION)You are lost in a strange, dimly lit cave. Gradually you can make out two passageways. One curves downward to the right; the other leads upwards to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future.

The Cave of Time (1)- (NEW VERSION)You are hiking in Snake Canyon when you find yourself lost in the strange, dimly lit Cave of Time. Gradually you can make out two passageways. One curves downward to the right; the other leads upwards to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?

View Cover

Old cover

View Cover

New cover

Journey under the Sea (2)- (OLD VERSION)You are an underwater explorer. In the deepest ocean, you have accidentlly been shut out of your special underwater vessel! Luckily you have friends above you in a boat. But can they save you in time? As they begin pulling you up, you get dizzy and your arms and legs start to get weak... you are exhausted! Then you see a dolphin heading towards you. You know that these marvelous mammals sometimes help people in trouble.

Journey under the Sea (2)- (NEW VERSION)You are a deep sea explorer on a mission to locate the lost city of Atlantis. According to legend, the city mysteriously disappeared many thousands of years age. One day, as you are searching the ocean depths, you are trapped outside your underwater vessel. As your friends begin to haul you up, a giant squid heads directly toward you. Will you attack the squid with your spear gun, or will you signal your friends to pull you up at top speed?.

View Cover
By Balloon to the Sarah (3)- You are floating above the earth in a giant balloon. Below you is the Sahara Desert, with its endless, golden sands, hundreds of camels, and mud-walled villages. Suddenly you see a large silver dome twinkling in the distance. Should you land your balloon and see what it is? If it's a flying saucer, it might be dangerous... should you play it safe and stay in the clouds?
View Cover

Old cover

View Cover

New cover

Space and Beyond (4)- (OLD VERSION)You were born on a spaceship travelling between galaxies. An experienced intergalactic adventurer, you are now on a mission to a distant planet. Suddenly on your screen you see an alien spacecraft- like nothing you're ever seen before. Will the aliens be hostile or friendly? There isn't much time. Should you fight and hope to drive them off, or just go quitely with them? Here they come!

Space and Beyond (4)- (NEW VERSION)You were born on a spaceship travelling between galaxies. Today is your birthday, and it is time for you to declare citizenship. You must choose which galaxy and planet you wish to belong to. Ahead of you is the planet Phonon, where your father was born. Beyond that is Zermacroyd, your mother's home planet. Both hold great promise for your future. Which will you choose?

View Cover

Old cover

View Cover

New cover

The Mystery of Chimney Rock (5)- (OLD VERSION)On your vacation in Connecticut, you notice a huge, empty stone house at the top of a hill. Some of the windows are boarded up. Some are covered with vines. The old house, known as "Chimney Rock", is so dark and gloomy that most people won't go near it. But you're the curious type. Should you see for yourself what's inside? Your cousin urges you to go ahead.

The Curse of the Haunted Mansion (5)- (NEW VERSION)While on vacation un New England, you notice a huge empty house at the top of a hill. According to your cousin, the old house, known as 'Chimney Rock', is supposed to be cursed. Some people have gone inside and never been heard from again. You are excited by the idea of investigating the curse on the house, but you know it might be dangerous. What should you do?

View Cover
Your Code Name is Jonah (6)- You are a clever American spy. Your code name is Jonah. On a special mission to deception Island off the coast of Greenland, you discover a secret of worldwide importance. But- for reasons you'll understand when you read the story- it may be dangerous to reveal this secret to anyone!
View Cover
The Third Planet from Altair (7)- You are flying through space- past Mars, Jupiter and Saturn- toward the third planet from the star Altair. You descend to a strange world of deserted cities, glowing caves and man-eating plants. You are here to find the source of the mysterious signals being transmitted to earth.
View Cover
Deadwood City (8)- You ride into Deadwood City and before you can say, "Git along little dogie," Kurt Malloy and his gang of desperadoes are hot on your trail!
View Cover

Paperback

View Cover

Hardcover

Who Killed Harlowe Thrombey (9)- Millionaire Harlowe Thrombey hired you to find out who was out to get him. But before you even started, someone laced his bedtime brandy with arsenic. Now you have a murder case on your hands! The suspects include his wife Jane, his nephew Chartwell, and his niece Angela- all heirs to his enormous fortune.
View Cover
The Lost Jewels of Nabooti (10)- Two diamonds, two rubies. All powerful. They can bring good and they can bring evil to those who possess them. The Jewels of Nabooti, priceless treasures of an ancient African Tribe, have disappeared. You have been chosen to find them. Where do you begin your search?
View Cover

Paperback

View Cover

Hardcover

Mystery of the Maya (11)- You are in Mexico. You've come to explore the ruins of the ancient and mysterious Mayan Indians, whose civilisation disappeared 800 years age. Many before you have tried to solve the mystery, but no one has succeeded. Now you have the chance to find out what really happened. Will you drink the magic time potion?
View Cover
Inside UFO 54-40 (12)- You're agoard a supersonic jet, hight above the Atlantic. Suddenly a huge, gleaming white cylinder shoots out of the clouds. The next thing you know you are inside the galactic ship Rakma- captured by the all-powerful U-TY Masters!
View Cover
The Abominable Snowman (13)- Is the Abominable Snowman real, or just a legend? You and your friend Carlos are ready to risk your lives to find out. You will climb the highest mountains to bring back the world's first photographs of this hairy and mysterious beast.
View Cover
The Forbidden Castle (14)- The Cave of Time whirls you back to medieval England. You must solve the riddle that leads to the Forbidden Castle, where riches await- and maybe a way home. But the king wants the fortune for himself, and his army is right behind you!
View Cover
House of Danger (15)- You are detective and psychic investigator. One day in your office/lab you receive a phone call: "HELP! I NEED YOUR HELP!" You quickly trace the call to a big, strange-looking house. The front door is opened by a mysterious woman who vanishes before your eyes! You soon discover that each room in the house contains a deadly mystery. There is danger at every turn. Can you think fast enough to survive?
View Cover
Survival at Sea (16)- You are saling with the crew of the Allegro, searching the depths of the Pacific Ocean for the last living dinosaur, the Arkasaur. Only one day out of port, you hear radio reports that an undersea volcano has erupted. A tidal wave is heading toward you! Foaming blue-green water crashes in board. The skipper is thrown to the deck. You have to take the wheel!
View Cover
The Race Forever (17)- You are an experienced race car driver, competing in the First African Duel Road Race Rally. You choose your car, meet your navigator, and you're off! You zoom along the wild and rocky road. Soon you come to a wide riverbed. Driving across won't be easy. Suddenly thunder rumbles and raindrops spatter furiously on your car. You have been warned that heavy rain brings flash floods. Should you risk crossing now?
View Cover
Underground Kingdom (18)- You are exploring the Underground Kingdom, a fantastic and strange world in the center of the earth. As you stand inside the largest cavern you've ever seen, you are amazed at the dazzling sight before your eyes.
View Cover
Secrets of the Pyramids (19)- You are in Egypt to help your uncle Bruce with his scientific experiments. You are investigating a theory that the ancient pyramids possess strong mystical powers. You have just entered the Great Pyramid. An underground tunnel leads you to a dark and mysterious chamber. You are the first person to discover it. Is this a clue to the secret of the Pyramids- or a room of danger?
View Cover
Escape (20)- The United States has been split into three hostile states: Dorado, Rebellium, and Turtalia. You are one of the leaders of the Turtalian spy mission. Your job is to fly the Doradan invasion plans to Turtalian headquarters. You have almost completed your mission when you come face-to-face with enemy patrol planes!
View Cover
Hyperspace (21)- Your neighbor, Professor Zinka, is a brilliant scientist who is exploring the mysteries of Hyperspace. One day he invites you into his secret laboratory to show you his most daring invention- the hypolaser. Before you can stop him, he pulls a red lever- and vanishes into another dimension!
View Cover
Space Patrol (22)- You are the commander of Space Rescue Emergency Vessel III. You have spent almost six months alone in space, and your only companion is your computer, Henry. You are steering your ship through a meteorite shower when an urgent signal comes from headquarters- a ship in your sector is under attack by space pirates!
View Cover
The Lost Tribe (23)- You have come to New Zealand with a team of archeologists to search for the Lost Tribe of Fiordland- a Maori tribe no one has seen for 200 years. You are deep in the wilderness when suddenly you're caught in a hunting snare. A Maori hunter is towering over you. He sets you free, then commands you to follow him. Will he lead you to the Lost Tribe?
View Cover
Lost on the Amazon (24)- You have come to join a medical expedition in the Amazon jungle, but no one is there to greet you. Your colleagues have been lured into the jungle by the powerful spell of a mysterious flute. Now you are alone, with only the legendary Amazon women to help you. Suddenly the song of the flute calls you! Will it lead you to your friends?
View Cover
Prisoner of the Ant People (25)- You are a genius. The Zondo Quest Group II, an interplanetary task force, is counting on your amazing talent with computers to help them combat the Evil Power Master. You're at work in the research lab when one of your co-workers suddenly paralyzes you with a strange purple beam. He tells you he is the leader of a warrior ant species that wants to rule the universe!
View Cover
The Phantom Submarine (26)- Your amazing ESP abilities have put you at the controls of the Manta, a specially built government submarine. Your mission: to find out why ships have been disaooearing all over the world- without a trace. One day, deep at sea, you are suddenly trapped by a brilliant beam of light from a vessel 100 times the size of the Manta!
View Cover
The Horror of High Ridge (27)- You and your friends are spending the summer in your great-uncle's cabin in the mountain town of High Ridge. An old legend says that ghosts lurk everywhere and murder unsuspecting victims. You don't believe it- until an arrow bursts through the window, whizzes past your head, thuds into the wall... then disappears!
View Cover
Mountian Survival (28)- You and your pilot Jake have crashed in the Canadian Rockies. Jake is hurt, so it's up to you to hike through the snow for help. You walk for hours until you come to a cabin. Inside you see a terrifying scene- a boy is tied to a chair, guarded by a sleeping man with a shotgun and a hunting knife!
View Cover
Trouble on Planet Earth (29)- You and your brother Ned have just taken on the toughest case: finding out why every drop of oil in the world has disappeared. Scientests have identified a mysterious island volcano that may have something to do with the problem, and the two of you want to check it out.
View Cover
The Curse of Batterslea Hall (30)- You've come to England to visit cousin Amanda at Batterslea Hall. When you learn that the Hall is under a spell of an evil woman named Lady Darkness, you decide to help Amanda escape. You're making your plans when you hear voices in the next room. Yan and Amanda are going to be captured and delivered to Lady Darkness that very night! What should you do?
View Cover

Old cover

View Cover

New cover

Vampie Express (31)- (OLD VERSION)You're on a vampire hunt in deepest Romanua with your uncle Andrew and your friend Nina. You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?

Vampire Express(31)- (NEW VERSION)You're on a vampire hunt in deepest Romania with your uncle Andrew and your friend Nina. You're riding horseback toward an eerie castle when a thick fog roll in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?

View Cover
Treasure Diver (32)- You are a scuba diver exploring the Gulf of Mexico in search of sunken treasure. You're 120 feet underwater with your friend Kate- when a deadly current suddenly pulls her deeper. You want to help- but Kate has completely disappeared! And if you dive too deep to look for her, you might get trapped yourself!
View Cover
The Dragon's Den (33)- You'reon the quest of a dragon's fabulous treasure. With the help of the wizard Zarkon, you've reached the top of a tower near the dragon's den. Suddenly you hear banging on the tower door. It's Tarlane, the evil dragon master! You must escape! Zarkon lifts his magic staff- and a flying dragon appears at the tower's edge.
View Cover
The Mystery of the Highland Crest (34)- Your aunt, Lady Sara, has summoned you to Scotland to help recover the missing family crest. The crest carries a strange curse- finding it could be a matter of life or death! On your first night there, you decide to explore Lady Sara's gloomy castle for clues. Suddenly you hear the faint sound of bagpipes. Slowly you turn around. A ghostly lady in green is beckoning you!
View Cover
Journey to Stonehenge (35)- Your're a reporter who's been invited to Stonehenge to do a story on some startling new discoveries. On your first night there, a teenage archaeologist named P.J. takes you into the inner ring of the ancient monument. Suddenly you hear the roar of chanting voices. Three glowing stones rise slowly into the air. You've never been so scared. What should you do?
View Cover
The Secret Treasure of Tibet (36)- You're a private investigator searching for the lost valley of Siling-La, where monks learned the strange art of levitation. You get a tip that a man named von Kamp has valuable information for you, and you arrange a meeting with him. But just as he starts talking, a knife flies through the window- inches away from his head!
View Cover
War with the Evil Power Master (37)- You and your Martian teammate, Flppto, are top commanders in the Lacoonian System Rapid Force. You must protect the thousands of planets in the System from the ruthless Evil Power Master. You and Flppto decide to investigate the dangerous planet Follop, hoping to track him down. But on the way there, you receive a call for help from a planet off your flight plan. What should you do?
View Cover
Sabotage (38)- It's 1942. You are the leader of a team of French Resistance fighters. Your mission: rescue two people whom the Nazis are holding captive in a castle high in the Alps. You decide to parachute into the mountains near the castle. But as soon as you land, you hear the crack of rifle shots. The Naxi Alpencorps is hot on your trail!
View Cover
Supercomputer (39) - You've won a computer programming contest. Now you're the lucky new owner of a Genecomp AI 32 computer named Conrad. You read the operating instructions carefully and turn on the power. Suddenly Conrad begins to talk. He already knows everything about you! Your new supercomputer is a genius. You can do almost anything with him!
View Cover
The Throne of Zeus (40)- You've been magically Transported back to ancient Greece by the goddess Athena. Your task: find Zeus, king of Olympus. But Zeus could be anywhere. Where should you start?
View Cover
Search for the Mountain Gorillas (41)- You've been sent to the Impenetrable Forest of Uganda to do a picture story on the rare mountain gorilla. On your second day there, you come across a whole family of gorillas, including a cute little baby. You crouch down to take pictures when suddenly you notice something at the edge of the clearing. A leopard is poised to attack the defenseless baby gorilla!
View Cover
The Mystery of Echo Lodge (42)- Strange things are happening at your aunt Sadie's ski lodge. Either someone is trying to put your aunt out of business, or the ancient curse of the Paiute Indians is working its evil. It's up to you to get to the bottom of things. But before you have a chance, two strange men with a gun at your back force you into a boat!
View Cover
Grand Canyon Odyssey (43)- You're a daring river runner who's just been hired to raft down the Colorado River. Your mission: find the lost horses who went to the edge of the Grand Canyon- and then vanished. A few days into your trip, you get a terrifying message over the radio: huge flood waters are racing toward you!
View Cover
The Mystery of Ura Senke (44)- Can you sole the mystery of Ura Senke? A priceless tea bowl has been stolen from Ura Senke, the well-known tea ceremony school in Japan. You volunteer to help your friends find it- but before you can start, you're kednapped by the Yakuza, a vicious Japanese gang. You're thrown into a room with a gun-toting guard, and it looks as if there's no escape. But the guard falls asleep!
View Cover
You are a Shark (45)- What animal will you become? You're hiking in the remote mountains of Nepal when you discover an ancient temple. You go in to take a look around. Suddenly you feel the strength seeping out of your body. A mysterious monk appears before you. He tells you that you've invaded a forbidden temple. As punishment, you mast leave your human life behind- and become an animal!
View Cover
The Deadly Shadow (46)- You are a crack operatorfor the Special Security Agency. Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?
View Cover
Outlaws of Sherwood Forest (47)- You are spending the summer at camp. One night you steal into the woods to find a lost arrow. Suddenly a cloud covers the moon- and you are magically transported to Sherwood Forest. You're standing face-to-face with a marksman dressed all in green. It's Robin Hood, and he needs your help! The sheriff of Nottingham has captured Main Marian!
View Cover
Spy for George Washington (48)- Tou are a spy for the Colonists in the Revolutionary War. You've been entrusted with a special task: obtain the British plans and bring them back to General George Washington! But enemy patrols are everywhere. How can you get back through the British lines without suspicion?
View Cover
Danger at Anchor Mine (49)-
View Cover
Return to the Cave of Time (50)- At last you have decided to return to the Cave of Time you discovered long ago. You struggle through the tunnel entrance until you reach a dimly lit chamber filled with eerie voices. Inside a ghostly figure- the oracle of time. He offers you an amazing choice: to witness either the beginning or the end of time!
View Cover
The Magic of the Unicorn (51)-
View Cover
Ghost Hunter (52)- Since the day you solved the Harlowe Thrombey murder case, you've been a famous dective. But now you've decided to try a new career- ghost hunting. And you're going to start with the ghost of Harlowe Thrombey himself! You're in the dark, gloomy basement of the Thrombey mansion when a white glow suddenly appears at the top of the stairs. You hear eerie echoing peals of laughter. It's Harlowe Thrombey's ghost!
View Cover
The Case of the Silk King (53)- One day an envelope is mailed to your detective agency. Inside are two one-thousand-dollar bills, a plane ticket to Thailand, and a newspaper article. The article is about the incredible disappearance of Jim Thompson, the 'Thai Silk King'. It promises a huge reward to whoever finds him! Someone wants you to investigate- but who?
View Cover
Forest of Fear (54)-
View Cover
The Trumpet of Terror (55)- You live in the age when mighty Norse gods rule the earth. Their one-eyed leader, Odin, has come to beg you for help. He says you are the only human clever enough to free the gods from the spell of the evil and greedy witch who is tormenting them. To succeed in this awesome task, you know that you'll need help- but whom should you ask?
View Cover
The Enchanted Kingdom (56)- You've discovered an enchanted realm! You're visiting your aunt in England. One day you leave her cottage to go exploring and discover a mysterious cluster of hills. You decide to return that night to secretly investigate them. When you get there, you're amazed to see a crowd of strange, beautiful people dancing in the moonlight. You've stumbled upon the court of the Fair Folk from Elfland.
View Cover
The Antimatter Formula (57)- Your parents have invented the antimatter device, an instrument powerful enough to rupture the boundaries of time and space. Rival scientist Dr. Fingley has stolen it- and accidentally plunged you into another world. Now you're trapped with him on a deserted planet. Your only hope of return is the antimatterdevice- but the evil doctor will stop at nothing to keep you away from it!
View Cover
Statue of Liberty Adventure (58)-
View Cover
Terror Island (59)- You've been marooned on Bounty Island, home of the most sinister corporation on earth: Omicron. The Omicron Masters have discovered the secrets of mind control and genetic mutation- and they're about to take over the world. It's up to you to stop them- but how will you do it?
View Cover
Vanished! (60)- Your friend, Jill, has vanished near the Bermuda Triangle! Following the path Jill took in her sailboat, you set out in a private plane to search for her. As you approach the area where she disappeared, you notice a strange yellow haze in the sky- and your plane's instrument panel starts to go crazy! You're being pulled into the haze, and there's nothing you can do to stop it!
View Cover
Beyond Escape! (61)- This year is 2041. You're Chief of Operations for the peaceful country of Turtalia. You've sent your two best agents to check the untamed areas of your border. Now they're missing- and their last communication sounded desperate. To make matters worse, you learn that an ememy spy has just escaped- with your most topsecret files! What's your course of action?
View Cover
Sugercane Island (62)-
View Cover
Mystery of the Secret Room (63)-
View Cover
Volcano! (64)-
View Cover
The Mardi Gras Mystery (65)-
View Cover
Secret of the Ninja (66)- You've come to Japan to master the ancient martial art of aikido. One day your friend Nada summons you to her school. She tells you she's being haunted by a terrible curse that began the day an ancient and mysterious sword arrived in the mail. And now, the curse is on you. too! To save you both, you must discover the secret of the powerful sword. But how?
View Cover
Seaside Mystery (67)- You're spending the summer at a seaside boardinghouse. One moonlit night you hear someone crying on the beach. You peek out your window- and see a mermaid named Tana. You'd like to help her, but she's in a terrible mood. "I don't know where the rest of the mermaids are," she snaps. "I've beem looking for two days, but I can't find any of them. And if you want to hear any more, you'll have to follow me underwater!"
View Cover
Secret of the Sun God (68)- This is the summer you've been waiting for! You've flown to Mexico to help your aunt Eloisa search for a mysterious temple hidden in Eagle Mountain. You and Eloisa are about to explore a cave in the mountain when a screech pierces the air. An eagle is attacking you! When you finally fight off the bird and escape, you turn to your aunt... but she's vanished into thin air! What should you do?
View Cover
Rock and Roll Mystery (69)- You're the leader of a hot new band called the Velocettes. The band's first tour starts tomorrow- and your whole future is riding on it. You've frantically trying to pack when a mysterious envelope arrives at the studio. Inside there's an ominous message: Two of your band members have been kidnapped, and if you contact the police, you may never see them alive again!
View Cover
Invaders of the Planet Earth (70)- Ten years ago, the Taurons fought their way across the galaxy and conquered Earth. Now your home is a primitive wasteland- and you know the Taurons could destroy the whole planet in seconds. When the alien Vorks offer to train you to fight the Taurons, you don't hesitate to accept. But can you risk leaving Earth to begin your training?
View Cover
Space Vampire (71)- Only you can stop a space vampire from landing on Earth! A blood-thirsty vampire from a distant planet has occupied a spaceship in the outer reaches of the solar system. As a Space Academy's top recruit, it's your job to capture the vampire before he reaches Earth, where the alien creature plans to feast on the planet's population. But as soon as you board his spacecraft, the vampire immediately corners you! What should you do?
View Cover
The Brilliant Dr. Wogan (72)- The brilliant scientist Dr. Wogan has disappeared without a trace- and the plans for his inventions, a radiation neutralizer, have vanished with him. At last you've traced him to a remote island where you're supposed to meet with one of his associates. You're riding a ferry to the island when a woman beckons to you. You're about to follow her when a man next to you whispers, "No!" One of these people is your contact-but which one?
View Cover
Beyond the Great Wall (73)- It's the year 1901, and Baron von Frothingham, an eccentric collector of art, has contacted you for an important mission. He wants you to find his agent who disappeared near the Great Wall while searching for treasures. If you can find the agent, the baron will reward you handsomely. But eight other fortune hunters seek the same prize, so you must choose the quickest and safest route. What should you do?
View Cover
Longhorn Territory (74)- It's 1860. You've just taken the stagecoach out west to visit your uncle, the sheriff of San Talpa. Before the day is out, he asks you to become his deputy- that is, unless you'd rather join the Pony Express instead! Which should you choose?
View Cover
Planet of the Dragons (75)- Your life pod has crashed on the planet Tambor, which is a lot like Earth- except for one thing. Deadly space dragons have invaded, threatening Tambor's very existence. Quickly you agree to join in the battle against the dragons- but is there time to equip an expedition before they attack again?
View Cover
The Mona Lisa is Missing! (76)- The Mona Lisa has been stolen, and the French FBI have hired an expert to find it- you! You've barely arrived in Paris before you're friend Pierre tells you he's got a lead on the painting's whereabouts. But the French authorities don't believe him. They want you to work with them alone- and to leave Pierre behind. What should you do?
View Cover
The First Olympics (77)- You and your cousin Felix are touring the Olympic ruins in Greece when you wander into a dark cave. Suddenly you find yourself caught up in a procession of athletes that passes ivory-white temples along the road. You've travelled back in time to the ancient Olympic games! The contests are about to begin, and now you're a competitor. Will you sign up to compete in the wrestling event, or test your skills as a chariot driver?
View Cover
Return to Atlantis (78)- No one has ever believed you've actually located the lost continent of Atlantis. So you decide to launch a return expedition there. But when you arrive, you discover that there's deep trouble in the lost undersea world. Evil aliens- the Nodoors- are preparing to destroy the magnificant continent. You desperately want to help your Atlantean friends against an alien invasion. What will you decide to do?
View Cover
Mystery of the Sacred Stones (79)- A trip to Florida seems like a great way to spend a summer vacation, until you find one of the mysterious Calusa Gull Stones. According to an ancient Indian legend, the stone has a mate, and if the two are paired, a terrible power will be unleashed. You're determined to find the stone's mate- and destroy them both- before a deadly time-traveling spirit can use their power. But will you be able to locate the other sacret stone and stop this ancient evil before it's too late?
View Cover
The Perfect Planet (80)- While on a routine scouting mission in your spaceship, you receive orders to investigate Utopa, the most perfect planet in the universe. Starvation and outbreaks of fighting have recently overrun Utopa, and now it's your job to save it from complete destruction. Will you investigate Utopa by orbiting in your spaceship, or will you land and set out on foot?
View Cover
Terror in Australia (81)-
View Cover
Hurricane! (82)-
View Cover
Track of the Bear (83)-
View Cover
You are a Monster (84)- You're on your way home from school one day when you are kidnapped. The next thing you know, you're in the laboratory of the evil Dr. Nair, who tells you that you have just been used in one of his experiments. As a matter of fact, you are feeling a little strange. Slowly, you're turning into a monster! And if you can't find a way to reverse Dr. Nair's experiment, you could be trapped as a monster forever!
View Cover
Inca Gold (85)- With the help of your computer, you think you have discovered the location of the legendary Lost City of Gold! But when you arrive in Peru to begin your search, you find some very unfriendly competition for this fabulous Inca treasure trove. Greedy Professor Maloder and his henchmen have trapped you on a high mountain peak, and if you don't find a way to escape, they'll find the Inca gold before you do!
View Cover
Knights of the Round Table (86)- You've been working in the kitchen of King Arthur's castle, scrubbing pots. You desperately want to prove your courage and loyalty to King Arthur and become one of his knights. One day, as you're riding along the Perilous Passage in the forest, a man tells you how you can prove your valor. He says you can either challenge the dangerous Knight of the Ford, who stops people from crossing the stream, or you can attempt to defeat the Black Knight, the terrible enemy of the king.
View Cover
Exiled to Earth (87)- When you and your friend Og are discovered exploring the forbidden Lost Region on your home planet of Orca, you are brought before the Supreme Senate. The Orcan elders sentence the two of you to travel to a small planet known as both "the planet of curiosity" and "Earth". Once aboard your spaceship, you must make a choice. Will you program the ship to land in a place call "China", or will you decide to land in the "United States of America" instead?
View Cover
Master of Kung Fu (88)- Only minutes after arriving in China for a kung fu tour, your best friend Billy vanishes. Your search for him takes you around Shanghi, where you are led to the temple of the White Lotus Society. According to the master of this secret society, you must pass a period of training and initiation before they'll help you find Billy. The master of the White Lotus Sociey seems honorable, but can you be sure? What if he is lying and is trying to trick you?
View Cover
South Pole Sabotage (89)- You're spending the summer aboard your uncle's ocean research ship, the Pole Star. This year the United Nations has chartered the ship for an expedition to investigate a hole in the Earth's ozone layer over Antarctica. When the Pole Star anchors in the icy waters of Danger Bay, you must make a choice: Will you keep watch aboard the ship and become second mate, or will you go ashore to set up an automatic ozone-monitoring station?
View Cover
Mutiny in Space (90)- You're an apprentice crew member aboard the Baruna, a space transport ship. After three months in space, trouble breaks out between Captain Tyler and Jack Barnes, the ships first mate. Just as the ship survives a fierce ion storm, Barnes takes control and forces the captain onto a shuttle craft. Some of the other crew members have decided to joins Barne's mutiny. What will you do?
View Cover
You are a Superstar (91)- You have always been pretty good in sports, but nothing special. Then one day you swim four laps underwater without taking a breath! The next day you hit an amazing grand slam in baseball! Soon you realise that you have incredible talents not just in sports, but also in painting and in playing the piano. Your doctor tells you that you have undergone a very rare genetic change that gives you superstar abilities. You can be anything you want. Wat will you choose?
View Cover
Return of the Ninja (92)- Your friend Nada teaches martial arts at a school called a dojo in the mountains of Japan. When she goes away to take care of some family business, she leaves you in charge. But when Nada does not return, you must decide whether to get involved in a ninja family feud that could whirl you back a thousand years into the past.
View Cover
Captive (93)- Rome, A.D. 1296. While in the service of Count Renzo, you are awakened one night by a soldier bringing terrible news- the count has been kidnapped! You track the kidnappers to an ancient monastery in the mountains, where they are holding the count captive. On your journey you meet a mysterious stranger named Cipango. He offers to help you rescue the count tonight, but can you trust him?
View Cover
Blood on the Handle (94)- Your uncle Morgan has been kidnapped and your only clue is a bloodstained dagger stuck in the floor of his study! Your search takes you to the Museum of Mystery, where you find the kidnappers loading several ancient Egyption coffins onto a truck. Your uncle could be hidden inside one of them, but you can't be sure.
View Cover
You are a Genius (95)- You have always been an average student, nothing special. Then one morning you wake up and you are a genius! Suddenly your homework is easy to do, and you find you're actually smarter than your teachers. To everyone's amazement, you finish college and graduate school in one year. Now you're fourteen and there's nothing you can't figure out- except what you should do with your life! What will you choose?
View Cover
Stock Car Champion (96)- You've been working as an apprentice to one of the best stock car drivers on the circuit. A week before the big race, he and his chief mechanic have a big fight, and you find yourself caught in the middle. One wants you to become his number one mechanic. The other wants you to drive in the big race! Before you can make a decision that will affect your entire life, perhaps you should talk it over with someone you trust.
View Cover
Through the Black Hole (97)- You have been chosen for a mission that has never been attempted before- a journey to the center of a black hole. Scientists can only guess what will happen. You've been warned that you may not return alive. The spaceship Athena will actually enter the hole; its sister ship, the Nimrod, will only go to the edge and observe. Which ship will you choose to pilot?
View Cover
You are a Millionaire (98)- The fortune you've found could be a dream come true... or a nightmare! You're playing baseball in a vacant lot when you stumble upon a beat-up old briefcase- full of hundred dollar bills! It's more money than you've ever seen in your life, and it's all yours. But now you have to decide what to do with it. Will you visit your best friend who's away at summer camp or go on a wild shopping spree down at the mall?
View Cover
Revenge of the Russian Ghost (99)- You're an exchange student living in the Soviet Union. Your friend Ilya invites you to a seance where plans have been made to contact the spirit of Rasputin, adviser to the czar of Russia! You are eager to learn more about this controversial figure, whome many considered to ba a sorcerer. When you arrive, someone unexpectedly hand you a mysterious box- and the disappearss!
View Cover
The Worst Day of your Life (100)- You're headed for your worst vacation ever: wheile the rest of your family is vacationing in Hawaii, you have to work on your uncle Norbert's pig farm raising money to replace the roof you accidentally destroyer with your gunpowder rocket. Suddenly the bus you are on sputters to a halt, and it's still six miles away from the farm! You're hot hungry, tired, and thirsty, and big, dark clouds are building up on the horizon. It'll take fours before a tow truck arrives and gets you going again.
View Cover
Alien, Go Home! (101)- You're in the frozen north, panning for gold and hoping to strike it rich, when you hear the news- a Soviet space shuttle has mysteriously fallen out of orbit and is heading for the Yukon. You rush outside just in time to see it crash beyond a nearby ridge, and you wonder if the cosmonauts are okay. You have to think fast. Will you race to the shuttle to investigate, or turn back to get help?
View Cover
Master of Tae Kwon Do (102)- One day you come home from school and find two CIA agents waiting for you. They want you to go to Korea to pose as a student of tae kwon do. Your mission as an undercover agent will be to locate your friend Ling, the girl who taught you kung fu in China last year. She's one of the CIA's top agents in the Far East- and she's missing. It's an assignment you can't refuse!
View Cover
Grave Robbers (103)- You've always been fascinated by the Anasazi, a Native American tribe which mysteriously vanished hundreds of years ago. When you learn that thieves are stealing valuable artifacts and destroying their sacred ruins, you take the next plane to New Mexico. Your friend Edwards, whose father is the chief of the Navaho tribal police, wants to help investigate before the vandals stike again. Will you wait for Edward's father to wrap up another case and join you, or will you and Edward go off on your own?
View Cover
The Cobra Connection (104)- It's your first trip to San Francisco and you're there with George, your uncle's business partner. He doesn't have much time to show you the sights, so you've been exploring the city on your own. Suddenley, on your way up to your hotel room, you are kidnapped and taken to the apartment of a government agent. He claims to know George and asks for your help. There's something sinister about this man. Should you trust him?
View Cover
The Treasure of the Onyx Dragon (105)- You're spending the summer with your aunt Lydia on Orcas Island, in the Pacific Northwest. You've always been curious about the island's legend of the Onyx Dragon, a treasure ship that mysteriouslt sank off the coast over one hundred years ago. When you stumble upon an old letter, you decide to search for the ship and its precious cargo- the infamous emerald known as the Star of Asia. The letter provides you with three clues. Where should you look first?
View Cover
Hijacked! (106)-
View Cover
Fight for Freedom (107)-
View Cover
Master of Karete (108)- You and your friends have entered a nationwide karate competition sponsored by a Japanese electronics corporation. You are in Tokyo for the finals when you decide to take a tour of the city. While you're inside a store, a group of figures in black medieval armor suddenly rushes in and begins smashing the merchandise with heavy clubs. You must hide, and quickly. But where?
View Cover
Chinese Dragons (109)- You are in seventh-century China, living with your uncle and helping him work in the fields. One day a group of barbarians makes a raid on the village, and you are taken prisoner. You know you've got to escape in order to save your life. If you manage to successfully make a run for your freedom, you might be able to save your family as well. But perhaps it would be best to take your chances as a prisoner and wait for another opportunity. Either decision is risky. What will you do?
View Cover
Invaders from Within (110)- While visiting your aunt and uncle at their ranch in northern California, you decide to go hiking on a nearby mountail. You're prepared for the dangerous trail, but not for the sight that awaits you at the top: an immense dome rising out of the grass, glowing with a mysterious rose-tinted green light. It looks like it's from outer space, but you can't be sure. There's only one way to find out. Your impulse is to investigate, but perhaps you should go for help. What will you do?
View Cover
Smoke Jumper (111)- You are about to complete your training as a "smoke jumper"-one of the elite group of fire fighters patrolling the mountainous region of the Pacific Northwest. Several small fires have broken out in the area, and volunteers are needed to go on patrol. You want to volunteer, but you know that if you do, you will miss your final test and delay your certification until the jump can be rescheduled. But lives may be in danger. You have to decide quickly. What will you do?
View Cover
Skateboard Champion (112)- You've always been able to skateboard, but never really that well. Lately, you've started to use your board more and more, skating around town, having fun in the local park. Your technique begins to improve tremendously. You even catch the attention of Steve Gordon, the leader of the skateboarding group at school. He thinks you've got a natural talent, and even offers to coach you. With serious practice, he says, could you become a pro. But do you want to spend all of your free time that way?
View Cover
The Lost Ninja (113)- You are a skilled fighter, well versed in the martial arts and the art of ninjutsu. One day you are talking with Saito, a strange boy from your class, when a car suddenly pulls up. You watch as two men jump out, shove Saito into their car, and drive off. Everything happens do fast. You're not certain, but you think the men are yakuza, a ruthless band of Japanese gansters. You want to do something to help Saito, but what?
View Cover
Daredevil Park (114)- You've seen the scary TV commercials; you've heard the advertisements. Now you've been chosen as one of four lucky young daredevils who will test the rides before the park opens. You're supposed to wait until the following day for your escorted tour through Daredevil Park, but one of the other contest winners, Tom Harber wants to sneak inside and explore the park right now. Will you join him, or can you wait until the morning to experience the amazing wonders of the Black Hole and Transylvania Island?
View Cover
The Island of Time (115)- Your parents are away for the weekend, leaving you home alone for the first time. You're so excited, you don't know what to do first. You decide to take the family boat out on Lake Champlain and visit nearby Providence Island with your friend Tom. You are more than halfway there when a fierce storm suddeny kicks up. The boat is taking in water fast. Soon you can no longer make out the dock ahead of you, or see the island shoreline. What will you do?
View Cover
Kidnapped! (116)- You have been invited to visit your friend jason after school. When you arrive, you are surprised to find that he is extremely wealthy and that he lives in a mansion. While you are racing Jason down his driveway, a stranger suddenly approaches and gestures you and Jason to get into his car. A security guard lies wounded on the ground and you realize that you're about to be kidnapped. What will you do?
View Cover
The Search for Alaaddin's Lamp (117)- You and your aunt are in Istanbul, Turkey, searching for the legendary lamp of Aladdin. While looking for clues, you stumble upon a secret stairwell that leads to a small passageway. There you notice a lamp on a hook, high above you on the wall. It might be Aladdin's lamp, but something tells you it might not be, and perhaps you should leave it alone. What will you do?
View Cover
Vampire Invaders (118)- You are one of the world's leading experts on vampires. You've been invited to attend an emergency conference at the Nation Space Institute, where you and the top officials from the FBI, the air force, and NASA are examining evidence that vampires from outer space have invaded the Earth. Your expertise is needed to track down the vampires. Where should your mission begin- in Oklahoma, where a suspicious UFO was recently sighted? Or in New Orleans, where a gruesome murder has just taken place?
View Cover
The Terrorist Trap (119)- When you come home for dinner one night, you find a note on the kitchen table from your older brother, Kyle. He's a reporter for the city newspaper, and his note tells you that he's out investigating a hot lead on a story: I should be home by six o'clock, but if I'm not, sound the alarm. You checj your watch- it's ten after! You have to help your brother, but how? You could notify the police, but there's a chance that you may find out more on your own. What will you do?
View Cover
Ghost Train (120)- While visiting your friend Harry's farm, you discover that someone has been sabotaging his land. Late one night you see a mysterious old Indian woman heading for the orchards, and you decide to follow her. Suddenly, you hear the sound of a train whistle coming from the abandoned railway tracks nearby. You know that there hasn't been a train through here for over fifty years. You want to investigate, but you don't want to let the Indian woman get away. What will you do?
View Cover
Behind the Wheel (121)- You're in Switzerland preparing for the biggest auto race in Europe. Driving in the race has always been your dream, and this year your cousin is going to let you race his prize sports car. As your big day approaches, someone from a gambling syndicate offers you a lot of maney to throw the race. The offer is tempting, but you know that it's the wrong thing to do. You have to get away from these people, but how?
View Cover
Magic Master (122)- You've been a longtime fan of the Magic Master, whose spellbinding feats of magic have astounded audiences the world over. When the famous magician not only comes to your hometown to perform but actually moves there, you decide to visit his house. When you arrive there's no one home, but the door is unlocked. You are tempted to go inside and take a look around. What will you do?
View Cover
Silver Wings (123)- You and your friends are about to take off in your silverwinged motor gliders. You've packed your maps, compasss, water rations, and emergency kits for a long-distance flight from California to Mexico. Two hours later, your friend seem to be having engine trouble, and moments later, their glider goes down. You are the pilot in command. What are you going to do?
View Cover
Superbike (124)-
View Cover
Outlaw Gulch (125)-
View Cover
Master of Martial Arts (126)- You and your best friend, Billy, have travelled the world together, sharpening your martial-arts skills. So when Billy mysteriously disappears one night, you don your black belt and set out to find him. Your search takes you to the exotic city of Bangkok, where you suddenly find yourself surrounded by a band of Thai fighters. Across the street, a strange woman beckons to you frantically. Is she inviting you to safety or a swift, horrible death? The fighters are closing in. What will you do?
View Cover
Showdown (127)- You are a top contender in the Sudbury Horse Classic, one of the year's most important national horse shows. When you overhear a man plotting to kill a horse insured for half a million dollars, you realize ther's more at stake here than a blue ribbon. If you don't act fast, this prized show jumper will lose its life. You could go to the authorities, but by the time they arrive it might be too late. What will you do?
View Cover
Viking Raiders (128)- You are a young Viking living on the coast of Norway. One day you hear that a band of vicious Viking raiders is heading toward your village. These bloodthirsty conquerors are certain to seize anything they want- including you. Your first impulse is to escape, but then you realise that you might have a better chance of survival if you allow yourself to be captured. What will you do?
View Cover
Earthquake! (129)- You're visiting San Francisco when suddenly a strange rumbling fills the air and building begin to shake- it's a major earthquake! You look around and see an old man pinned to the sidewalk by rubble. You want to help him, but a friend of your may be in bigger trouble nearby. Every second counts. What are you going to do?
View Cover
You are Microscopic (130)- You and your friends are thrilled to be on hand when a brilliant scientist unveils his latest invention, the microshrere. Inside the sphere, humans can shrink to microscopic size and explore worlds beyond the reach of even the most powerful microscopes. Your friends decide to see if it really works. But when they have shrunk to one-thousandth of a millimeter tall, the microsphere breaks down. Someone has to shrink to their size and try to save them. Will you volunteer for this dangerous mission?
View Cover
Surf Monkeys (131)- You're riding the surf off the California coast when you discover that your friend Jorge has disappeared. Your search leads you to a gang of surfers called the Surf Monkeys. You suspect that they may know more than they're letting on, but to find out for sure you'll have to join their gang and gain their trust. Although the Surf Monkeys are your best lead so far, Jorge's life may be in danger and every minute counts. You might be better off continuing to search on your own. What should you do?
View Cover
The Luckiest Day of Your Life (132)-
View Cover
The Forgotten Planet (133)- The year is 2145. You're working as a summer intern at Interweb, the galaxywide communications network, when you discover evidence of a government cover-up. Forty years ago, a routine space probe disappeared near the planet Minos- but now the computer denies that the probe ever existed. You could try to find out more from your uncle, an interweb historian. But if there is a cover-up, he may be involved. Maybe you should keep trying to access the hidden information on the computer yourself. What should you do?
View Cover
Secret of the Dolphins (134)- Will you discover the legendary city of the dolphins? You are a summer intern at the renowned Dolphin Institute in Hawaii, hoping to find the fabled underwater city of the dolphins and make scientific history. As you're nearing the spot where the treasure-filled city is believed to lie, your group is approached by some boaters. When they press you for details about what you're doing, your suspicions are aroused. How much should you reveal?
View Cover
Playoff Champion (135)- Your school baseball team has made it to the finals of the national tournament. Just before the big game, your coach collapses and is rushed to the hospital. It's up to you to step in and manage the team. In the top of the fourth inning, you see an opportunity to try a blind pickoff play. But the play is risky, and even the smallest error could give the team the opening they need. The pressure is on. Should you try it?
View Cover
Roller Star (136)- Join the in-line skating craze! You've been totally into the in-line skating since you joined a club called the Streaks. When one of your teachers announces that he's going to coach the club, some of the other Streaks thinks it sounds like a drag and decide to drop out. You like the fun and freedom of being a Streak, but you know you're probably going to need some real training if you want to be blading star. What will you do?
View Cover
Scene of the Crime (137)- Your small hometown has always been fairly quite- that is, until plans are revealed to build a huge new mall there. At first you're as excited as everyone else. But then you overhear a mysterious conversation that makes you suspect that something fishy is going on. The town council is meeting in just a few hours to decide whether to approve the final plans for the mall. Should you go to the police and tell them what you heard? Or would it be better to speak up at the town council meeting yourself?
View Cover
Dinosaur Island (138)- When a plane crash leaves you stranded on a remote island, you make an amazing discovery- the island is inhabited by dinosaurs! These prehistoric creatures are the results of secret genetic experiments conducted by a mad genius named Lebeau. If Lebeau learns that you've seen the dinosaurs, you life could be in danger. You may be able to escape from the island on one of Lebeau's speedboats, but you're curious about his plans. Should you risk your life to stay and find out more?
View Cover
Motocross Mania (139)- You are a motocross racer driving in your first big race. As the race heats up, you are among the leaders. Suddenly the rider just ahead of you skids out of control and goes down. He looks as though he may be badly injured. Should you drop out of tha race to try to help? Or would it be safer to leave him to the medics, who will arrive shortly?
View Cover
Horror House (140)- Your aunt and cousins have just moved into an old Victorian house that many people think is haunted. Your relatives have been hearing and seeing strange and terrifying things- mysterious cries for help, a dead rabbit in the library, deep rumblings in the night- and you've decided to investigate. Shinibg your flashlight around the house's eerie basement, you could swear you saw a figure darting behind the furnace! Maybe it was just a shadow. There's only one way to find out...
View Cover
The Secret of Mystery Hill (141)- On a class trip to a mysterious ancient monument, you alone are chosen to journey into the past and fulfill some great destiny. Now, riding through a dense, hilly forest, you find yourself face to face with a huge, green man who orders you to cut off his head! But, if you do, how will he help you through the woods? Still, is it wise to disobey the command of such a strange and powerful being? You're sure this is some sort of test. But what is the right answer?
View Cover
The Reality Machine (142)- You're a whiz at playing the new Virtual Reality machine that's been installed in the local video arcade. That's why a man named Dr. Telos has offered you a fabulous summer job testing the Virtual Reality games being developed by his company. On your first day on the job Dr. Telos tells you about two exciting games, SUPER TIME and SUPER SPACE. Then he asks which one you'd like to try first. Will it be SUPER TIME or SUPER SAPCE?
View Cover
Project UFO (143)- An elite group of scientists have invited you to assist them on their project to study UFOs. You've always been interested in communicating with other life forms in the universe. Now you'll actually have the chance to explore a real UFO. But as soon as you land your spaceship on an enormos UFO in space, three sinister-looking robots approach. They're about to take you captive- what should you do?
View Cover
Comet Crash (144)- During your summer internship at the Kimball Science Observatory, you discover a comet headed straight for where your family lives. It's possible the comet will just graze the Earth's atmosphere. But you know there's a good chance the comet will either strike the city of Los Angeles or crash into the Pacific Ocean, causing an enormous tidal wave to sweep over the entire coast of Southern California. Panic rages throughout the country. The President orders NASA to fire a missile to change the comet's collision course. People are fleeing from the area. Your parents can't decide what to do and turn to you for advice. What do you suggest?
View Cover
Everest Adventure! (145)- Although you're an experienced climber, you never thought you'd be chosen to attempt Mount Everest, the world's highest peak. But someone is trying to stop your expedition. During a stopover in Beijing, you're exploring the crowded city when you are suddenly grabbed from behind! The cold steel of a knife passes against your throat. "Stay still and you will not be hurt," a voice hisses in your ear. Should you try to get away? With all these people around, he wouldn't dare use the knife, right? On the other hand, it may not be wise to test him.
View Cover
Soccer Star (146)- You are a new player for one of the hottest soccer schools in the country and have your sights sets on a season of super-stardom. But a bad-natured bully and other hazardous adventures await you off the field, and even more exciting challenges will come on it- especially in the big game when the score's tied, time's running out, and you've got the ball! You could play it safe and circle around the charging defence or attempt the difficult trick pass you've been practicing. What will you do?
View Cover
The Antimatter Universe (147)-
View Cover
Master of Judo (148)- You are a black belt in judo and have been offered the summer job of a lifetime teaching this martial art to the stepson of a billionaire. Better still, you'll do your teaching on a yacht headed for exotic ports in the Caribbean Sea. But when your student is mysteriously kidnapped during one of your island visits, it's up to you to find him. Do you dare trust your suspicious shipmates to assist you? Or should you rely on your judo mastery and the local police to help you with the hunt?
View Cover
Search the Amazon! (149)-
View Cover
Who are You? (150)- You wake up lying in a ditch alongside an interstate highway. You have no identification, no memory, and a terrifying question: who are you? You begin a desperate search to discover your identity. The trail takes you to curious places, especially when you meet a runaway with connections to people who may be able to help. But in a world of strangers, who will you trust?
View Cover
Gunfire at Gettysburg (151)- You and your friends have longed to see action firsthand in what they're calling the War of Sucession. But apart from your make-believe battles, you've never even laid eyes on a real rebel soldier. Until now. Now, as the world outside explodes with cannon fire and the cries of the wounded, you find yourself crouched in terror in an abandoned barn. As the clamor dies down you muster your courage to peek outside. 'Please put your hands up,' says a genteel Southern voice. Shaking and suddenly cold you raise your hands and turn around slowly. It is a Confederate officer. Reckoning you ought to know the local terrain, he offers to take you to his commanding officer, the legendary General Robert E. Lee. He says he won't shoot you if you run, but you wonder. You're being offered the chance to play a pivotal role in history. But should you help the general whose army is overrunning your towm?
View Cover
War with the Mutant Spider Ants (152)-
View Cover
Last Run (153)- As an international ski racer, you've got a great reason to be on the slopes of the Italian Dolomites. However, you're really there to investigate the murder of your uncle. Even before completing your first run, you find yourself making a harrowing escape from the White Death. And you know the avalance was no accident- especially when you meet Siegfried von Holtzgraf. 'Danger lurks in high places,' he warns. But he's not one to trust. So when he invites you to breakfast, you wonder if you should decline and check him out. On the other hand, here's a chance to start your investigation.
View Cover
Cyberspace Warrior (154)- You switch on the futuristic computer video game Cyberspace Warrior and find it is a game unlike any other. Your mission: Guide your starfire spacecraft through an electronic universe and destroy the deadly doomsday launcher. But the danger is intense. The action in the game seems to affect you in real life. So when an army of slimy snail people suddenly attack, your very survival is at stake. What will you do?
View Cover
Ninja Cyborg (155)- You and your friend Nada have been projected forward in time to retrieve a stolen ninjutsu scroll. The scroll contains ancient mystic secrets, but you're not sure you want to see its thief again. Part flesh, part machine and all ninja, he's the most formidable foe you will ever face because he's fashioned from twenty-first century technology. As you come to in the world of the future, you are suddenly swarmed by hundreds of tuny mechanical insecrs. They make several passes but elude your grasp and swoop away through the broken window of a decaying house.
View Cover
You are an Alien (156)- You've been living a normal human life, enjoying human experiences like riding your bike and playing with your dog. Then you receive a shocking message from outer space: You are not a real Earthling but an alien from the underwater planet Taiga, transformed to observe these beings! Your mission has been terminated, and the wonders of Taiga are now yours to explore. But alien powers could make the great life you've got on Earth even better. What will you do?
View Cover
U.N. Adventure (157)- You and an armed escort team have reached the compound of M.M. Kalarch, head of the resistance in Molawa, Africa. Civil war has broken out in this land of poverty and drought. As a U.S. representative of the U.N., you're on a mission to help bring peace. Kalarch is willing to meet with you, but insists only two people may enter the gates. Here's your chance! But without armed backup, it could be extremely risky.
View Cover
Sky-Jam! (158)- You're a key player on the varsity squad, well on your way to an undefeated season. Years of drills and pure hustle have gotten you to this point, and now you've got to make it count. Your team has fallen behind in a clutch pride match with school rivals. You know it's up to you to make the big play and shift the game's momentum. You've just pulled down a long pass on a fast break, and you're all alone with a defender and the hoop. Suddenly you feel a tremendous surge of adrenaline that makes you want to jam the ball, through you've never done it in a game before.
View Cover
Tattoo of Death (159)-
View Cover
The Computer Takeover (160)- TIME: The mid-twenty-first century. PLACE: The moon, a surveillance outpost of the World Federation. ASSIGNMENT: A renegade supercomputer has its circuits bent on taking over the world! You have been appointed Chief Computer Adviser to the president of the Federation, and it's your job to stop it. All alone, you sit at the command console, staring into the lenses and screens of a monster you helped to create. Suddenly you notice a lapse in its power level. It is strangely silent. Is it temporarily off-line? Or is it just building up power to destroy you?
View Cover
Possessed! (161)- It happens late at night. The creepy feel of your skin crawling; then the haunting whispers; and finally the invasion of your body and mind. When two sinister spirits from your past lives possess you, you learn of a family curse that has wrought havoc through the centuries. Only you can put an end to the evil- by breaking free of the spirits' deadly spell. A hall of haunted heads may hold the way out. But when an eerie voice beckons you to follow, do you dare?
View Cover
Typhoon! (162)- A raging typhoon left your ship crippled and taking on water. You and another crew member named Wanda have set out in a life raft with a makeshift sail in a desperate attempt to get help. Roughly calculating your latitude from the horizon, you reckon the island port of Naruba lies due west. But after a day, the winds change and your sail hangs slack. Do you dare bear a little off course to take advantage of the new winds? Your provisions are short and time is running out for you and your shipmates.
View Cover
Shadow of the Swastika (163)- It's 1938, less than a year before the start of World War II. You are traveling through Nazi Austria on a train, headed for the Swiss border. Sewn into the lining of your rucksack are thousands of reichmarks, money that will buy visas and freedom for some of the many Jews living in Austria. A Nazi SS officer has just asked you to bring your luggage and step out into the corridor. Cold fear paralyzes you. Why did he single you out? The man next to you whispers for you to take his suitcase instead. You know you should trust no one. Who knows what could be in the man's suitcase? But if the SS officer finds the money in your bag...
View Cover
Fright Night (164)- You are at the grand opening of the latest Daredevil Park- it's the most frightening amusement park in the country. You can't wait to experience its incredible attractions. The TV commercials gurantee the rides will scare you to death. And they mean it. When the roller coaster you're riding on derails, you've got to make a life-or-death decision!
View Cover
Snowboard Racer (165)- You live for the feel of fresh powder flying into your face and steep mountainside shooting past beneath your snowboard. So you are psyched when your excellent runs earn you a place on a local racing team. Then things turn strange. Someone wants you off the team and has set a bogus plan into action to get you booted. Between races and shredding sessions you dig deeper into the mystery, finally cornering the culprit at the edge of a cliff called The Tester. He issues a dangerous challenge.
View Cover
Master of Aikido (166)- You were on your way to an aikido convention in Indonesia, but your plane has been hijacked. You and the rest of the passengers have been taken hostage by freedom fighters calling themselves the East Timor Liberation Army. They insist that their intentions are not hostile- they are only trying to draw international attention to their cause. Then why have they herded you deep into the jungle and surrounded you with guards carrying machetes?
View Cover
Moon Quest (167)- You are part of the first colony of Earthlings on the moon, which you and other colonists call Luna. You are a student, but you also work two jobs: as a tour guide for visiting Earthlings, and as a research assistant at the geology labs. Life on Luna is full of wonders. You live under a pressurized plastic bubble, where indoor gardens produce food and oxygen. Your instructor at school is a computer-generated hologram that you wear on your wrist. Yet you yearn to venture outside the safety of your colony's community to the moon's dark side. The secrets that lie there could advance civilization beyond your wildest imagination- or destroy it foreever.
View Cover
Hostage! (168)- An infamous drug cartel has penetrated the nation's capital and is threatening to release a deadly virus. They've taken you and your classmates hostage. You have been chosen as a go-between and must deliver their demands to the White House. Deep in the Situation Room under the White House, the President of the United States listens with grave concern as you describe the terrorists. Then he does something unexpected. He says that the Rangers need more time to prepare their assault and asks you to risk your own life by returning to those madmen. He has a message of his own he wants you to deliver. Will you do it?
View Cover
Terror on the Titantic (169)- It's April 1912, and you are a passenger on the Titanic, the most luxurious cruise ship of its time. The ship is an incredible floating resort- complete with restaurants, gymnasiums, concert halls, and swimming pools- and you've explored it from stem to stern. But four days into your voyage, the Titanic hits an iceberg and begins to descend slowly into the ocean. The deck feels as sturdy as granit beneath your feet, and the sea's so calm that you can't believe the great ship is going under. But the crew has already begun to load women and children into lifeboats. You overhear one of the ship's officers saying that there aren't enough lifeboats for everyone on board. You'd better figure out what to do- and quickly.
View Cover
Greed, Guns and Gold (170)-
View Cover
Death in the Dorm (171)- Spring break is over, and you're not looking forward to returning to your dorm at the Ashford School, a private prep school. You don't like or trust your roommate, Pat, and he's been acting even stranger than usual latly. And you're nervous about the school scandal you've uncovered as a reporter for The Ashford School Gazette. But when you open the door to your room, you're greeted by a gruesome sight that makes you forget all your other problems: a body is hanging from the ceiling! You can't see the face very well, but it looks as if it could be your roommate. It's hard to believe that Pat would kill himself, though. There's a piece of paper in the corpse's shirt pocket. Could it be a message for you?
View Cover
Mountain Biker (172)-
View Cover
The Gold Medal Secret (173)- It's the Summer Games in Atlanta, and soon you'll be in the pool swimming for the gold. But just as you're getting into the groove at the Athletes' Village, one of the monstrously muscular girls on the Dzahastani team confesses to you that her team has been using anabolic steroids. She syas she was forced to take them and is terrified of what might happen to her. She even gives you a packet of drug test results as proof. Now what do you do? You can't publicly accuse another team of cheating, can you? Yet you know what they've done is wrong. And what if this girl really is in danger? What if you are?
View Cover
The Power Dome (174)- While hiking in the wooded mountains of Oregon with a friend, you come upon something that's really out of this world: a glowing dome, purple and translucent, just big enough for one person to climb inside. You can't contain your curiosity. But when you touch the dome, you fall through it to another time, far in the future, when humans are kept as slaves by a menacing race of aliens. The only way to escape the future is back through the dome- but first you must elude your alien captors. Should you try to explain who you really are and beg for your alien master's mercy? Should you try to outwit the robot guards? Maybe you should lead the other humans in a revolt. What will you do? What can you do? The power is in your hands.
View Cover
The Underground Railroad (175)- It's 1853 in the town of Randolp, Vermont. They've just built railroad tracks across Main Street. Each time a train churns through, it makes the whole town shudder ad leaves a trail of heavy black smoke. But there's another train, too- one you can't see. It's the Underground Railroad, and when it make a detour through Randolph, it will tear your town apart. Bounty hunters from the South have arrived, looking for escaped slaves. Some folks think bounty hunters have no business in the North, and some think they should get what they came for and leave. But when you discover where the men are hiding the two fugitive slaves they've captured, you have to decide for yourself how to help. Should you run and tell Henry Briggam, the millworker who vowed to confront the slave hunters? He'd storm the place for sure, but then there'd be trouble. You could try to help the captives yourself. But if you're caught...
View Cover
Master of Kendo (176)-
View Cover
Killer Virus (177)-
View Cover
River of No Return (178)- Icy cold water. Raging rapids. Deadly drops. Massive rocks that could easily flip a raft over. This is the Anacasta- the River of No Return. But you have an experienced guide with you, so the Anacasta should be no problem. Until the guide jumps out of your raft to save a drowning woman. Now you're in charge of the boat, and there's a fork in the river. Go one way, and you'll have a safe, smooth trip down the rest of the river. Go the other way, and you'd better be wearing your life vest.
View Cover
Ninja Avenger (179)- The ninja cyborg is the deadliest of assassins: part flesh, part macjine, and all ninja. You traveled into the future before to battle the ninjaborg, and you won. But the ninjaborg's intelligence has evolved. Now you and your friend Nada must travel to the twenty-first century to face this frightening creation again. Should you use judo to stop the ninjaborg? Or can you defeat it with a Zen riddle that will tie up its logic systems?
View Cover
Stampede (180)- Welcome to Hurricane Cliffs, where folks are strong and the days are long. You're just a tenderfoot, kid- do you really think you've got what it takes to work on this ranch? To prove yourself to the other cowhands, you'll just have to show 'em what you can do. That means rounding up cattle and busting some broncs. You might even end up on the back of a steam-snortin' bull! But will you make the right decisions when the fate of the ranch is at stake?
View Cover
Fire On Ice (181)-
View Cover
Fugative (182)-
View Cover
Cyberhacker (183)-
View Cover
Mayday (184)- You are the copilot- with your cousin, Eddie- of Polaris 180, a small airplane. Through bad weather and mechanical difficulties, you and Eddie fly supplies to people who live in remote areas all over Alaska. When you make an emergency landing in Blue Foot Lake, you meet some archaeologists and explore a cave where prehistoric bones have been discovered. You also run into an angry mother bear and her cubs, and a kidnapped millionaire. But the most thrilling adventure of all happens when Eddie is knoecked unconscious- and you have to fly the plane all by yourself!

 

 


© Brett Easterbrook 1997-