Combat Command
Combat Command is a series of 9 game books based on popular science fiction and fantasy authors "worlds". Extra items needed are a pencil, some paper and two six-sided dice.

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In the World of Piers Anthony's Bio of a Space Tyrant, Cut by Emerald (1)-
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In the World of Robert A. Heinlein's Starship Troopers, Shines the Name (2)-
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In the World of Keith Laumer's Star Colony, The Omega Rebellion (3)-
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In the World of David Drake's Hammer's Slammers, Slammers Down! (4)- You are Lt. Bromley of the intergalactic mercenary force of Hammer's Slammers. A transport has crashed. Men are hurt and the wreckage is scattered. Ammo and medical supplies are low and the crash site is not secured. The men are in deep trouble unless someone acts- fast! Colonel Alois Hammer has chosen you to command a rescue mission. But the remaining troops are ill-equipped, undermanned, and inexperienced. And what's more, you can't trust your back-up. What will you do? Will you go it alone? Refuse the mission altogether? Or make the best of it and lead Hammer's Slammers into savage combat?
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In the World of Jack Williamson's The Legion of Space, The Legion at War (5)-
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In the World of Roger Zelazny's Nine Princes in Amber, The Black Road War (6)- Amber. That incredible, beautiful, terrifying world where Random rules as king and where Gorwin the murderer wanders free. Amber, world of misbegotten beauty and unrealized power. Land of order, land of oppression, land of destroyed dreams. You are son of Eric, and lay your claim on Amber. You're determined to infiltrate the heart of that kingdom. But are you strong enough to survive its many dangers- and claim its savage throne?
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In the World of Jerry E. Pournelle's Janissaries, Lord of Lances (7)- A soldier of fortune trapped in an alien world. You are Paul Nelson. Once a CIA mercenary, you took your orders from Rick Galloway. Then an operation went bad. Outnumbered. Outgunned. You faced certain death, until the alien spaceship appeared. But it wasn't a rescue. Dropped on a distant planet Tran, you and the men of your outfit were told to enslave a medieval culture. Using advanced weaponary and military skill, your unit accomplished its mission... then you decided to strike out on your own. Now, with limited firepower and not much ammo, survival is a game you play every day- but can lose only once.
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In the World of Gordon R. Dickson's Dorsai, Dorsai's Command (8)-
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In the World of Robert Asprin's Cold Cash War, Cold Cash Warriors (9)-

 

 


© Brett Easterbrook 1997-