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Breakout! Magazine Descriptions
Breakout was mostly dedicated to boardgames in the earlier issues, but had an increasingly larger amount of space devoted towards RPG articles towards the end. I have just listed the Breakout! magazines and a description of roleplaying articles in each. If I ever decide to expand to include boardgames I will expand this section to include what is in each of the magazines.Special Edition #1- None of note.
Special Edition #2- None of note.
#1- Do Not Have
#2- Do Not Have
#3- Do Not Have
#4- Do Not Have
#5- Do Not Have
#6- Technological "Blinker" & SF Role Playing Games- an article about not letting what you know about today's technology restrict what you think can happen in the future.
#7- Dr Damocles' Dungeon Diagnosis- A personal view of the DM's task.
#8- None of note.
#9- Doctor Damocles' Devious Digitations- Some problems with Magic in Fantasy Roleplaying Games.
#10- Do Not Have
#11- Dungeon Traps, Snares and Pitfalls- an article about traps in dungeons.
#12- The Derelict Freighter- A Traveller roleplaying adventure.
#13- Doctor Damocles' Donnybrook Determinations- Resolving Melee in roleplaying Games.
#14- None of note.
#15- Doctor Damocles' District Directories- An explanation of the background and setting for your roleplaying campaign. The Grey Haven- A AD&D adventure for 1st-4th level fighters and/or thieves
#16- None of note.
#17- None of note.
#18- Random Magic Made Easy- lots of tables on random magic items for PC's/NPC's.
#19- None of note.
#20- None of note.
#21- Do Not Have
#22- Imagination to Pagination- A blueprint for scenario design.
#23- Do Not Have
#24- Do Not Have
#25- None of note.
#26- Christianity and Dungeons & Dragons- an article dealing with hype generated around this time. Looking for "Astra"- a Traveller adventure.
#27- Black as Coal- A Call of Cthulhu adventure. Magic Swords- How to make a +1 sword and how to make a Flame Tongue.
#28- Tourist Traps- preview of the next publication by the Hunter Planet people. Roleplaying Super Villains- some notes on playing villains in superhero type campaign.
#29- Character Development in Traveller 2300.*
#30- Do Not Have
#31- Albedo- Designer Notes. Origns of Expree- BattleTech Module*
#32- None of note.
#33- None of note.
#34- Umathela- describing a land of Glorantha, The Oceans- describing the Oceans of Glorantha, both of the articles are written by Greg Stafford president of Chaosium Inc and are officially approved for use with RuneQuest. Down to the Slum Quarter- a Farcical Solo Adventure.
#35- Not Just Another Load of Blood and Guts- Lace and Steel reviewed.*
#36- Wot's in a Name?- names for characters.
#37- None of note.
#38- None of note.
#39- None of note.
#40- None of note.
#41- None of note.
#42- None of note.
#43- None of note.
#44- None of note.
#45- None of note. Last of the know magazine formats, it may have changes to a newsletter format after this.
#46- Do Not Have
#47- Do Not Have
#48- Do Not Have. Supposed to be 2 A3 pages folded for an 8 page A4 newsletter
This page is part of Ariel Archives Home Pages web site © Brett Easterbrook 1997-.
My email address is Brett@arielarchives.com.